Fri Mar 07, 2003 12:00 pm by Tryst
if it were possible to incorporate this at all without all the source files and a lot of development time.
I admit that a dynamic market is what I've wanted to see in trading games for a long time. Also, the actual amounts being sold should change as each player or NPC buys or sells those items. I found in the demo of FL, there seems to be no limit to how much stock any base has of a certain item. If it's in stock, you can buy as much as you want of it.
I found a good couple of cheats to get money but it screws up the demo as it takes you over the level 2 limit and ends the game. but it's nice to know for later reference.
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My idea of an OS is one that operates the system, not a self contained package of every piece of software ever invented.
Edited by - Tryst on 07-03-2003 12:09:40