Ship Hardware
Hi There. Are Any of the Below Items Possible? If They are could someone explain how I would go about creating these, and preferrably new Hardpoints and Slots for them?
Thanks
Ship Mountable Hardware
Nano-Weavers: Increases Nanobot Capacity
Adv. Nano Weavers: Increases Nanobot Capacity More
Engine Reheater: Decreases Cruise Charge Time
Blueprinting: Increases Tractor beam Range
Chemical Storage Cells: Increases Powerplant Max Capacity
Exhaust Dampening Field: Decreases Thruster Drain
Weapon Cooler: Decreases Weapon Power Usage
Field Magnifier Coils: Increase Shield Capacity
Heavy Power Converter: Increases Shield Recharge Rate at the Cost of Powerplant Capacity
Protective Armour: Increases Hull Strength, but Reduces Manuverability
Light Armour: Adds less to the Hull, but Less Manuverability is Sacrificed
Matter Converter: Increases Manuverability at Cost of Hull Strength
Radar Jammer: Reduces Sensor Efficiency around the Ship
Signal Amplifier: Improves Scanner Radius
Thanks
Ship Mountable Hardware
Nano-Weavers: Increases Nanobot Capacity
Adv. Nano Weavers: Increases Nanobot Capacity More
Engine Reheater: Decreases Cruise Charge Time
Blueprinting: Increases Tractor beam Range
Chemical Storage Cells: Increases Powerplant Max Capacity
Exhaust Dampening Field: Decreases Thruster Drain
Weapon Cooler: Decreases Weapon Power Usage
Field Magnifier Coils: Increase Shield Capacity
Heavy Power Converter: Increases Shield Recharge Rate at the Cost of Powerplant Capacity
Protective Armour: Increases Hull Strength, but Reduces Manuverability
Light Armour: Adds less to the Hull, but Less Manuverability is Sacrificed
Matter Converter: Increases Manuverability at Cost of Hull Strength
Radar Jammer: Reduces Sensor Efficiency around the Ship
Signal Amplifier: Improves Scanner Radius