Sat Oct 06, 2007 8:09 pm by Rankor
For some honest realism, I would actually limit the number of missles & torpedoes an npc or player ship could carry. For instance, a max of maybe two missles per missle launcher attached to the ship, then one torpedo per torpedo launcher attached. This would effectively require pilots to break off and go re-arm at the nearest neutral or friendly base/planet unless they're using only guns.
This would also help effectively force "missle spammers" to a more realistic fighting level. (Not many people care for "missle spammers" )
For fighters that can mount all missle launchers (Freelancer ships have a max of 6 slots) that would mean a limit of 12 missles max load, 2 cruise disruptors and 1 torpedo. Or in the case of a "Torpedo Bomber" if so equipped..a max of 6 torpedoes. Imagine if your Sunslayers are set to a minimum damage of 25000 instead of the usual 10,000 and set for better tracking and angular veclocity.. WHOAH!
For Cap ships and gun/missle cruisers, a reasonable limit of say..100-160 missles for cap ships and 50-80 missles for gun/missle cruisers.
(with the exception of nomads who are supposed to be an advanced race)
I'd keep their weapons as not requiring ammo. Their torpedo would be made more powerful (like a sunslayer, but capable of tracking like a fire stalker)
Now, to balance this out, I reduce the armor (hit points) of the nomads so they're a little easier to kill.