Blind combat
This is something that has been bearing in my head for a very long time because I cannot fix it and has caused a major burden, and a lot of headaches
Whever we look in shiparch.ini we have a string called type = FIGHTER. This string after testing and I can confirm judges the appearance of the icon on the contact screen below left. If it is a fighter, it is a fighter below left, if it is a CAPITAL it is a capital icon below left.
The type strings also judge what name should show up on the ships when you select them, whether they will have pilot names or will have capital ship names designated on them. Just like a fighter type will have Col. Daniel Wales and the capitals will have Cruiser LNS Alabama.
So what I have just said is what the type usually does. This is my problem:
All ships and A.I. do not engage any ship that has type = CAPITAL. They do engage ships that have type = FIGHTER but they stubbornly refuse to engage ships with type = CAPITAL. If I change it to type = GUNBOAT then it will partly work and ships have intention to shoot but not properly all the time, they will keep their eyes but won't pursue, however if it is type = CAPITAL it wont work and ships treat it as if it isn't there.
I have tried various things, modifying encounter.ini files in encounter folders, checking shipclasses, checking pilots_population and checking pilots_story and tried to use the arrangement of the coding there to work but to my dismay, they don't work and it goes all sad and sideways on me.
I can change them all to type = FIGHTER but that makes it strange because battleships and heavy cruisers have the form of fighters where their icons are fighter ships instead of capital ships and more strange will be that they will have pilot names instead of the proper capitalship names they should have. Therefore, not appealing to me.
Just on an update, my next voice tutorial is nearly finished and it will be ready soon to submit. I just need to finalize the .utf file tutorial as well.
I wonder if it lies in state_graph.db?
Thank you for helping, I will greatly appreciate it
Edited by - futuristic m1 on 9/10/2007 5:10:33 AM
Whever we look in shiparch.ini we have a string called type = FIGHTER. This string after testing and I can confirm judges the appearance of the icon on the contact screen below left. If it is a fighter, it is a fighter below left, if it is a CAPITAL it is a capital icon below left.
The type strings also judge what name should show up on the ships when you select them, whether they will have pilot names or will have capital ship names designated on them. Just like a fighter type will have Col. Daniel Wales and the capitals will have Cruiser LNS Alabama.
So what I have just said is what the type usually does. This is my problem:
All ships and A.I. do not engage any ship that has type = CAPITAL. They do engage ships that have type = FIGHTER but they stubbornly refuse to engage ships with type = CAPITAL. If I change it to type = GUNBOAT then it will partly work and ships have intention to shoot but not properly all the time, they will keep their eyes but won't pursue, however if it is type = CAPITAL it wont work and ships treat it as if it isn't there.
I have tried various things, modifying encounter.ini files in encounter folders, checking shipclasses, checking pilots_population and checking pilots_story and tried to use the arrangement of the coding there to work but to my dismay, they don't work and it goes all sad and sideways on me.
I can change them all to type = FIGHTER but that makes it strange because battleships and heavy cruisers have the form of fighters where their icons are fighter ships instead of capital ships and more strange will be that they will have pilot names instead of the proper capitalship names they should have. Therefore, not appealing to me.
Just on an update, my next voice tutorial is nearly finished and it will be ready soon to submit. I just need to finalize the .utf file tutorial as well.
I wonder if it lies in state_graph.db?
Thank you for helping, I will greatly appreciate it
Edited by - futuristic m1 on 9/10/2007 5:10:33 AM