BS Wreck Problems
I have problems with my bretonia bs wreck.Liberty bs wreck works fine but this one not.Here are my files:
Solararch.ini:
[Solar
type = MISSION_SATELLITE
nickname = suprise_br_batttleship
DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = fuse_BS_wreck_Br_smoking, 0.000000, 3601
fuse = fuse_suprise_drop_loot, 0.000000, 3590
fuse_suprise_solar.ini:
[fuse
lifetime = 0.100000
name = fuse_suprise_br_batttleship
[destroy_group
at_t = 0.990000
group_name = Br_frnt_lod1
fate = debris
[destroy_group
at_t = 1.000000
group_name = Br_main_lod1
fate = disappear
[destroy_group
at_t = 0.990000
group_name = Br_thruster_lod1
fate = debris
[destroy_group
at_t = 1.000000
group_name = Br_tail_lod1
fate = disappear
[destroy_group
at_t = 1.000000
group_name = Br_cntrl_twr_lod1
fate = disappear
[destroy_group
at_t = 1.000000
group_name = Br_engine_lod1
fate = disappear
[destroy_group
at_t = 1.000000
group_name = Br_port_gen_lod1
fate = disappear
[destroy_group
at_t = 1.000000
group_name = Br_starboard_gen_lod1
fate = disappear
[fuse
name = fuse_BS_wreck_Br_smoking
lifetime = 1.000000
death_fuse = false
[start_effect
effect = explosion_sfx_csx_large02
hardpoint = HpFx01
at_t = 0.000000
[start_effect
effect = gf_continuous_sparks
hardpoint = HpTurret_B4_03
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect
effect = gf_continuous_sparks
hardpoint = HpTurret_B4_04
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_B4_05
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[fuse
name = fuse_BS_wreck_Br_inv
lifetime = 1.000000
death_fuse = true
[make_invincible
at_t = 0.000000
turn_on = true
[start_effect
effect = gf_piratestationexplode
hardpoint = HpTurret_B4_03
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect
effect = gf_piratestationexplode#1
hardpoint = HpTurret_B4_04
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect
effect = gf_piratestationexplode#2
hardpoint = HpTurret_B4_05
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[impulse
at_t = 0.330000
hardpoint = HpTurret_B4_03
pos_offset = 0, 0, 0
radius = 1500
force = 28000000
damage = 1000
[impulse
at_t = 0.330000
hardpoint = HpTurret_B4_04
pos_offset = 0, 0, 0
radius = 1500
force = 28000000
damage = 1000
[impulse
at_t = 0.330000
hardpoint = HpTurret_B4_05
pos_offset = 0, 0, 0
radius = 1500
force = 28000000
damage = 1000
[start_effect
effect = gf_burningdoor
hardpoint = HpTurret_B4_03
at_t = 0.660000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect
effect = gf_continuous_fire
hardpoint = HpTurret_B4_05
at_t = 0.660000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
loadouts_special.ini:
[Loadout
nickname = suprise_br_bat_loadout
archetype = br_battlehip
equip = infinite_power
equip = ge_s_scanner_02
equip = sfx_rumble_battleship
equip = ge_bb_engine_01
equip = special_gun09, 1
equip = special_gun09, 1
equip = special_gun14, 1
equip = special_gun14, 1
equip = special_gun07, 1
equip = special_gun07, 1
system file - Br07.ini:
[Object
nickname = Br07_suprise_br_battleship
pos = 1488, 0, 40029
visit = 16
ids_name = 458848
rotate = 0, 0, 0
archetype = suprise_br_battleship
ids_info = 458849
loadout = suprise_br_bat_loadout
What have i done wrong?Help please!
Solararch.ini:
[Solar
type = MISSION_SATELLITE
nickname = suprise_br_batttleship
DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 9999
surface_hit_effects = 0, small_hull_hit
mass = 100000.000000
solar_radius = 800
shape_name = NAV_surpriseX
explosion_arch = explosion_li_elite
hit_pts = 3600
destructible = true
fuse = fuse_BS_wreck_Br_smoking, 0.000000, 3601
fuse = fuse_suprise_drop_loot, 0.000000, 3590
fuse_suprise_solar.ini:
[fuse
lifetime = 0.100000
name = fuse_suprise_br_batttleship
[destroy_group
at_t = 0.990000
group_name = Br_frnt_lod1
fate = debris
[destroy_group
at_t = 1.000000
group_name = Br_main_lod1
fate = disappear
[destroy_group
at_t = 0.990000
group_name = Br_thruster_lod1
fate = debris
[destroy_group
at_t = 1.000000
group_name = Br_tail_lod1
fate = disappear
[destroy_group
at_t = 1.000000
group_name = Br_cntrl_twr_lod1
fate = disappear
[destroy_group
at_t = 1.000000
group_name = Br_engine_lod1
fate = disappear
[destroy_group
at_t = 1.000000
group_name = Br_port_gen_lod1
fate = disappear
[destroy_group
at_t = 1.000000
group_name = Br_starboard_gen_lod1
fate = disappear
[fuse
name = fuse_BS_wreck_Br_smoking
lifetime = 1.000000
death_fuse = false
[start_effect
effect = explosion_sfx_csx_large02
hardpoint = HpFx01
at_t = 0.000000
[start_effect
effect = gf_continuous_sparks
hardpoint = HpTurret_B4_03
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect
effect = gf_continuous_sparks
hardpoint = HpTurret_B4_04
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect
effect = gf_prisonattack_bigsmoke
hardpoint = HpTurret_B4_05
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[fuse
name = fuse_BS_wreck_Br_inv
lifetime = 1.000000
death_fuse = true
[make_invincible
at_t = 0.000000
turn_on = true
[start_effect
effect = gf_piratestationexplode
hardpoint = HpTurret_B4_03
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect
effect = gf_piratestationexplode#1
hardpoint = HpTurret_B4_04
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect
effect = gf_piratestationexplode#2
hardpoint = HpTurret_B4_05
at_t = 0.000000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[impulse
at_t = 0.330000
hardpoint = HpTurret_B4_03
pos_offset = 0, 0, 0
radius = 1500
force = 28000000
damage = 1000
[impulse
at_t = 0.330000
hardpoint = HpTurret_B4_04
pos_offset = 0, 0, 0
radius = 1500
force = 28000000
damage = 1000
[impulse
at_t = 0.330000
hardpoint = HpTurret_B4_05
pos_offset = 0, 0, 0
radius = 1500
force = 28000000
damage = 1000
[start_effect
effect = gf_burningdoor
hardpoint = HpTurret_B4_03
at_t = 0.660000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
[start_effect
effect = gf_continuous_fire
hardpoint = HpTurret_B4_05
at_t = 0.660000
pos_offset = 0, 0, 0
ori_offset = 0, 0, 0
attached = true
loadouts_special.ini:
[Loadout
nickname = suprise_br_bat_loadout
archetype = br_battlehip
equip = infinite_power
equip = ge_s_scanner_02
equip = sfx_rumble_battleship
equip = ge_bb_engine_01
equip = special_gun09, 1
equip = special_gun09, 1
equip = special_gun14, 1
equip = special_gun14, 1
equip = special_gun07, 1
equip = special_gun07, 1
system file - Br07.ini:
[Object
nickname = Br07_suprise_br_battleship
pos = 1488, 0, 40029
visit = 16
ids_name = 458848
rotate = 0, 0, 0
archetype = suprise_br_battleship
ids_info = 458849
loadout = suprise_br_bat_loadout
What have i done wrong?Help please!