Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Tractors, and their 1000m range limit

The general place to discuss MOD''ing Freelancer!

Post Thu Jul 19, 2007 5:39 pm

Tractors, and their 1000m range limit

Alright, this one's a question for the DLL and EXE whizes here. When you make new tractor items that have a range above 1000m, you still can not tractor anything in until within 1000m of that object - however, if you were to target the object and tractor just that item (shift+B ), it works fine. This wouldn't normally be that big of a deal, however for my slow, long-range (2500m) Capital Ship tractors it's a big pain. I was told that this 1000m value was stored in Freelancer.exe, but so far I've turned up nothing.

Can anyone shed some light on this?

Edited by - fox Unit 01 on 7/19/2007 6:44:13 PM

Post Sun Aug 12, 2007 6:11 am

Hate to revive a dead topic, but I have quite few people who'd really appreciate a fix for this. No-one has any ideas? X_x

Post Sun Aug 12, 2007 9:02 pm

I believe there is a tutorial on breaking limits. Why don't you try looking on the Tutorial forums?

_______________________________
Amare et sapere vix deo concetidur.

Post Sun Aug 12, 2007 9:05 pm

I'm aware of the topic, and participated in it - though, to be quite honest, I never thought of posting this there. Duh. Brilliant! XD

Return to Freelancer General Editing Forum