Wed Apr 18, 2007 12:29 pm by mrcross
I haven't tried modifying the last number on ship_by_class. I'll have to try that.
It would be something like:
ship_by_class = 0, 2, sc_fighters, 4 <- to add 4 levels???
I did try the new class idea, and that caused freelancer to crash every time I would try to launch into space.
I only modified the tradelane encounter files for now to keep it simple.
For the tradelane encounter files, changed sc_fighters to sc_escort.
ship_by_class = 0, 2, sc_escort
For shipclasses, I added the new class...
[ShipClass
nickname = sc_escort
member = class_escort
For the npcship file I copied a fighter section that was there and modified it to be the class_escort instead of the class_fighter. In theory this should make all the escorts for tradelane encounters a kusari police ship. Right???
[NPCShipArch <- This is the one I copied
nickname = ku_p_ku_fighter_d9-19
loadout = ku_p_ku_fighter_loadout01
level = d9
ship_archetype = ku_fighter
pilot = pilot_police_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch <- This is the new one
nickname = ku_p_ku_fighter_d9-19
loadout = ku_p_ku_fighter_loadout01
level = d9
ship_archetype = ku_fighter
pilot = pilot_police_ace
state_graph = FIGHTER
npc_class = lawful, class_escort, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19
What did I do wrong?
Are there other files I need to modify?