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how do i make the osiris show up in manhatten

The general place to discuss MOD''ing Freelancer!

Post Wed Mar 07, 2007 12:26 pm

how do i make the osiris show up in manhatten

how do i make the osiris show up in manhatten

Post Wed Mar 07, 2007 2:18 pm

Hi Richard, do ya mean buyable at the base or in orbit as an encounter?

Post Wed Mar 07, 2007 4:55 pm

osiris is supposed to be liberty base 15 its near zone 21 . every where theres an instance for the osiris to show up in the sdk it says this

[zone
nickname = Zone_St01_Osiris_path_exclusion
pos = 25289, 0, -20155
rotate = 0, 65, 0
shape = BOX
size = 500, 500, 25000
this was taken from story line one st01 the same this is in manhatten but theres room files for the osiris in the sdk but its supposed like i said liberty base 15

Post Wed Mar 07, 2007 5:11 pm

Even if you can place the Osiris in any system, there is just one hitch.

it's cough cough (cloaked) cough cough. You have to disable that device for the Osiris to show up. I did not say this...I was never here.

Post Wed Mar 07, 2007 5:24 pm

this mod script is what i use to make the osiris appear in omicron alpha
<data file="data\ships\loadouts_special.ini" method="append">
<source>
[Loadout
nickname = Battleship_Osiris_nocloak
archetype = or_osiris
equip = infinite_power
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = ge_lb_engine_01, HpEngine01
equip = sfx_rumble_battleship, HpFX02
equip = li_battleship_missile_turret01, HpTurret_OM_01
equip = li_battleship_missile_turret01, HpTurret_OM_02
equip = li_battleship_missile_turret01, HpTurret_OM_03
equip = li_battleship_missile_turret01, HpTurret_OM_04
equip = li_battleship_turret01, HpTurret_O1_01
equip = li_battleship_turret02, HpTurret_O2_01
equip = li_battleship_turret03, HpTurret_O3_01
equip = li_battleship_turret03, HpTurret_O3_02
equip = li_battleship_turret04, HpTurret_O4_01
equip = li_battleship_turret04, HpTurret_O4_02
equip = li_battleship_turret04, HpTurret_O4_03
equip = li_battleship_turret04, HpTurret_O4_04
equip = LargeWhiteSpecial, HpHeadLight01
equip = SlowLargeBlue, HpRunningLight01
equip = SlowLargeBlue, HpRunningLight02
equip = SlowLargeBlue, HpRunningLight03
equip = SlowLargeBlue, HpRunningLight04
equip = SlowLargeBlue, HpRunningLight05
equip = SlowLargeBlue, HpRunningLight06
equip = SlowLargeBlue, HpRunningLight07
equip = SlowLargeBlue, HpRunningLight08
equip = SlowLargeBlue, HpRunningLight09
equip = SlowLargeBlue, HpRunningLight10
equip = SlowLargeBlue, HpRunningLight11
equip = SlowLargeBlue, HpRunningLight12
equip = SlowLargeBlue, HpRunningLight13
equip = SlowLargeBlue, HpRunningLight14
equip = SlowLargeBlue, HpRunningLight15
equip = SlowLargeBlue, HpRunningLight16
equip = SlowLargeBlue, HpRunningLight17
equip = SlowLargeBlue, HpRunningLight18
equip = SlowLargeBlue, HpRunningLight19
equip = SlowLargeBlue, HpRunningLight20
</source>
</data>

Post Wed Mar 07, 2007 5:30 pm

this is what i copied off h1 in my mod

[Object
nickname = Hi01_02
pos = 42776, 0, -7431
ids_info = 591864
; ids_info2 = 591865
behavior = NOTHING
pilot = pilot_solar_hardest
dock_with = Hi01_02_Base
base = Hi01_02_Base
reputation = fc_or_grp
rotate = 0, 0, 0
archetype = o_osiris
ids_name = 197409
loadout = Battleship_Osiris_nocloak
difficulty_level = 10 so i just have to find the ids for liberty 15 ahh forget about it any way to much work

Post Thu Mar 08, 2007 4:04 am

Richard it's easy enough bud, you already have a loadout for it, you just need to find out where to locate it in Li01.

[Object
nickname = Li01_15
ids_name = 217114
pos = 64810, 235, 18400
rotate = 0.85, 0, 0.35
Archetype = o_osiris
ids_info =
base = Li01_15_base
dock_with = Li01_15_base
voice = atc_leg_m01
space_costume = pl_male4_head, pi_orillion_body
reputation = fc_or_grp
behavior = NOTHING
difficulty_level = 10
loadout = Battleship_Osiris_nocloak
pilot = pilot_solar_hard

The ids_name is the one they use in game, saves you from adding it to another DLL.
Pos & rotate are from the M11.ini, although the rotate is actually called orientation in it and has 4 numbers rather than the 3 of rotate, you may have to alter the rotate as I don't know how that will look in game.
I don't have a base infocard number for the osiris but I think there is one in the DLLs.
The space_costume is Orillion himself.

Li01_15_Base has market and mBases entries, but it doesn't have a commodities dealer nor does it do missions.

**shuffles of with a new headache**

Post Thu Mar 08, 2007 4:34 am

ok thanks but i am through iam leaving my mod the way it is everytime i get an itch it takes me about a month to fix the errors. like when i added fire base ships everything is ok then try to go on a mission and the server crahes. i might do it i might not thanks for the help guys.

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