Sat Oct 14, 2006 7:33 pm by Dev
The primary concern with very large solar systems is that ships will begin to rattle when they are far from the system center. I continue to believe that this is inherently due to the floating point precision (or lack thereof) in Freelancer's matrix transformations, and if I'm right then there is no feasible solution short of obtaining the source code and modifying it. As a general rule I try to keep ships within about a million meters of the system centerpoint; beyond that, fighter-sized ships tend to rattle too much for my liking.
Also, if you are just trying to add more systems to your universe, there is essentially infinite space on the universe map. The pos values in universe.ini are floating point numbers, not integers. For example, pos = 4.5, 6.7 is totally valid and will actually put the system at (4.5, 6.7) on the map.