Thu Aug 17, 2006 7:44 am by Haven
The engine colors and flame affects are in the data file, under equipment, then engine equip.
And as for the blue base, yellow flame, blue trail...can't be done. there is 1 flame affect,. then the npc trail, then the player trail. and the reason some NPC ships have a different color than when the player buys the ship and trails also, is that not all the NPCs have the right engine equipped. Such as the bounty hunter ships have a corsairs engine.
So to get all of the NPC ships their right engine, that takes a good few hours of tedious work, and as for custom flame affects, that is rather simple.
Find the engine you want to modify.
I gave all the civilian ships kusari flame affects and trails. simply by editing 3 lines in their engine files.
[Engine
nickname = ge_gf1_engine_01
ids_name = 263671
ids_info = 264671
volume = 0.000000
mass = 10
max_force = 48000
linear_drag = 599
power_usage = 0
reverse_fraction = 0.200000
flame_effect = gf_ku_smallengine01_fire <---these 3 lines. See part B
trail_effect = gf_ku_smallengine01_trail
trail_effect_player = gf_ku_smallengine01_playtrail
cruise_charge_time = 5
cruise_power_usage = 20
character_start_sound = engine_ci_fighter_start
character_loop_sound = engine_ci_fighter_loop
character_pitch_range = 10, 65
rumble_sound = rumble_ci_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_ci_fighter_kill
cruise_start_sound = engine_ci_cruise_start
cruise_loop_sound = engine_ci_cruise_loop
cruise_stop_sound = engine_ci_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = false
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
And i also recently found out you can put a missile constant affect into an engine flame file. Such as the rh_missile02_drive has a dark green smoke trail. I had the rheinland engines all have their default green gaseous look, then i has a dark green smoke trail following them, instead of the green line.
part B:
Here are all the flame affects
gf_li_smallengine01_fire - standard white flame
gf_br_smallengine01_fire - a very nice blue flame
gf_rh_smallengine01_fire - the gaseous green glow
gf_ku_smallengine01_fire - the random kusari orange flame
gf_co_smallengine01_fire - the red - blue flame on the corasir and order ships
gf_no_smallengine01_fire - no flame at all, this is what the nomad ship has, it has a seperate affect, i haven't found yet.
so in those 3 lines, simply replace the ku, or the abreviation, with another abreviation. And it'll have a different flame and trail.