Mace, if I were to do as you said, that would allow a missile ship to use all the weapons that are a lower class.
Here's what I plan to do in detail:
Either change the gun/missile mount to just gun, and move missiles to something like mines (that I don't use). Or, I'll change gun/missile to missile, and change turret to gun. And yes, I plan on completely redoing every weapon in the game. Sure, it'll take forever, but strangely enough, I enjoy the process of making this stuff.
What I intend on accomplishing is making it so you can have a ship dedicated to firing a certain type of gun. Like a ship that can only fire missiles, or one that can only fire guns. Then, through manipulation of how much energy the ships have, and the class of the mounts, control the size or type of said gun. So I can have guns that are meant for fighters, cruisers, battleships, etc. Or I can have beam weapons, blasters, railguns, missiles, whatever I want.
Example: A class 1 missile would be a very basic rocket type weapon, and can only be mounted to a missile slot.
Example 2: a beam weapon can be mounted on a gun mount. But if the ship is designed to fire blasters it won't have the necessary amount of energy to sustain the beam weapon's needs. I'll put that in the infocard of the weapon and the ship, but leave it to them to discover when they lose a fight because all their energy was expended after firing 4 beam weapons for a half second. But to give incentive to beam-capable ships, I'll do a huge balancing act to give beam weapons better damage, but have the other types still compete as long as your weapon loadout is well done.
So what's what I'm doing. I think I have the information I want. I'll just use what they already have, and move it around a little (or a lot
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Thanks again