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FL Explorer help ?

The general place to discuss MOD''ing Freelancer!

Post Mon Jul 31, 2006 2:58 pm

FL Explorer help ?

What do these button's do: ?

Lane Access Zone.
Exclusion Zone.
Zone Population.
Black Hole's.

What are the plugin's for ?

I wont to set up Nomad's to attack at point's on map and even on all the map, How do I go about it.

If you look on main map of all system, on left your got 3 pop up's : System, Object and base. I only see info on System but not able to scroll down and do not see info on the other two. Why is that ?

Are there any Key's for FL Explorer.

Comment: No read me file to it, is not good and would have been nice. You can download tutorial for it but not realy good, maybe because the guy all ready said he don't like FL Explorer. I am just getting by with the program but it's hard for a noobe like me lolz.

In my mod so far I made one system, change the alaska to be open, it's all new and added stuff. Cleared mine's in New York to let easy exit to alaska with TradeLane's. to Alaska jumpgate. Trying to get the order back up and running with them fighting Nomad's and Pirate's. The point being player's on MP can attack lot's of Pirate's and Nomad's in the system's I am working on.
Thank you if you do reply and help out. lolz

Post Mon Jul 31, 2006 5:25 pm

Hi Spacepirate, i've used FLE quite a bit so i'll try and answer your questions.
Lane Access Zone
These are created to make holes in fields and are just empty zones. If you have an asteroid field you can use these zones to allow patrols or tradelanes to work without the rocks getting in the way. In order for them to work, you need to open up the solar/asteroids/(field name) and add an exclusion zone to it like this:
[Exclusion Zones
exclusion = Zone_FR05_pop_ambient_08<--a population zone
exclusion = Zone_FR05_01_lane_access<--an access zone
exclusion = Zone_FR05_70_ochiuchi_ne_niobium_01<--a field

Exclusion Zone
Different to above. I have tried using them before and usually end up with the wrong results. I think they are meant to be zones that don't let missions be performed in. But, whenever i use them as that they offer missions. If might only be if you have a mission vignette (for missions) and you want to cut into them. I just tend to steer well away from them and just use empty population zones to make holes in fields.

Zone Population
These are what you want to use as much as possible. They are much easier to use than patrols and are much less prone to crashing. I usually have a large system wide zone of low density and add other zones around bases, jumpholes and jumpgates. Patrols should be added to any system that has a pirate base or jumphole, but other than that its best not to go too crazy adding them.

Black Hole's
Well, yup, it lets you make a black hole. I had a go at one of these a while back and the game engine had a hardtime rendering it. It just looked a mess, might be best to leave that one.

Plugins? Got to admit i haven't heard of any, i think it is to let you add objects into the game. But, i've done that just by adding entries in solar_arch. Not sure if anyone else can help on that one.

If you want to get the order in the game and have them flying you are going to have to add entries to faction_prop and npcships. There was a recent post about the one, you might need to go through that too.

Post Mon Jul 31, 2006 11:54 pm

There is a fine tutorial bout this, forget where the link is but it explains a lot if you're just starting out

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