Deadly Tide
Okay, I'm developing my own little mod based off the game Deadly Tide by Microsoft. It involved flying an undersea fighter against waves and waves of enemies to rid the sea of them. I'm planning on using fields to simulate the sea bed. However, I'm having a bit of a problem.
What I need to do is make the asteroids so dense that there is absolutely no path between them. I've looked through the system INI and the asteroid INI and I can't seem to find anything, yet I know it's possible because Wasabe accidentally did it at one point when developing Freeworlds 1.65.
Does anyone here know what values of what INI's I can edit to increase the density of a field?
(Oh, and ideas and concepts are welcome)
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Creator of Freelancer Complete Balance Mod, New Australia, and had a hand in Freeworlds.
What I need to do is make the asteroids so dense that there is absolutely no path between them. I've looked through the system INI and the asteroid INI and I can't seem to find anything, yet I know it's possible because Wasabe accidentally did it at one point when developing Freeworlds 1.65.
Does anyone here know what values of what INI's I can edit to increase the density of a field?
(Oh, and ideas and concepts are welcome)
---
Creator of Freelancer Complete Balance Mod, New Australia, and had a hand in Freeworlds.