Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

BuY weapons but not sell them??

The general place to discuss MOD''ing Freelancer!

Post Sat Jun 17, 2006 4:02 pm

BuY weapons but not sell them??

I want to make a base buy weapons at a higher price, but I dont want to have them sell them.

Is this the right code?

MarketGood = missile01_mark01, 0, -1, 0, 0, 1, 1 ??

MarketGood = missile01_mark01, 0, -1, 0, 0, 0, 1 ??

"It doesn’t matter what universe you’re from. That’s got to hurt!"

Post Sat Jun 17, 2006 5:15 pm

Not totally sure. I did have something similar with a mod that i was working on.
try:
MarketGood = missile01_mark01, 0, -1, 0, 0, 1, 3.333
With 3.333, when sold it should be 100% of the value. You normally get 30% of the good when you sell it. To make up your own, if you wanted 150% you would multiply 3.333 x 1.5 = 4.667
So, it would be :
MarketGood = missile01_mark01, 0, -1, 0, 0, 1, 4.667

Edited by - Mace_166 on 6/17/2006 6:15:47 PM

Post Sat Jun 17, 2006 8:51 pm

Not sure about this, .. but if I recall correctly.. you may find that buying the weapon costs 3 times as much as well..I think the last number determines the sell price.. more than its value as a trade-in..

Harrier

Post Sun Jun 18, 2006 2:34 am

Yeah, thats what (i think) i'm doing. If you can't buy it there, then you could increase the cost and get a better trade in price. You wouldn't want to re-buy it there, it would cost 400k for a class 9.

Return to Freelancer General Editing Forum