Future of Modding
Ok, after having read a lot of tutorials and other things, and examining arghs toolkit a little bit, I know what I would like to do.
I'd like to with the help of a few experienced modders, try to develop the toolkit further into a collection of modifications that basically means anyone could just drop the scripts in to accomplish mod features more quickly.
Arghs Toolkit primarily works with adding ships, but what I want to do is template more of the objects, such as adding a bases and planets, adding thrusters/engines, adding factions and other things just by adding a template in and changing some of the relevent paths and variables to what the user wishes.
These templates would be heavily commented with the meaning of those variables.
What I'm hoping to achieve is a standard of modding where instead of coding 5 ships, you'd just copy and paste 5 script files and change the paths and appropriate variables to add those ships in, much less painful than coding each one by hand or copying and pasting between files.
Obviously there would be base templates for freighters, light fighters, heavy fighters etc so the changes a person has to make are minimal.
Also a variety of game balance mods that can just be dropped in, such as Arghs weapon balancing modifications, physics changes etc.
This would provide a framework codebase, for which more advanced modders can expand on to achieve what they need to more easily, but still have the freedom to be creative.
What I'm asking for is that a few people help with this by submitting scripts to me based on how Argh did things, I am working on the ships thing at the moment.
What I'm hoping to do is make it more efficient, for example seperating the code for hardpoints (as they differ and cannot be taken as a template) into seperate smaller files, which are just added with the templates, and maybe also seperate packages, which means you could have varying packages for testing by just dropping them in without the need to replace code.
I hope you guys can see where I'm going with this and I hope that some of you may want to help with this project.
If it seems interesting!
If not I will probably soldier on all on my own hehe.
I'd like to with the help of a few experienced modders, try to develop the toolkit further into a collection of modifications that basically means anyone could just drop the scripts in to accomplish mod features more quickly.
Arghs Toolkit primarily works with adding ships, but what I want to do is template more of the objects, such as adding a bases and planets, adding thrusters/engines, adding factions and other things just by adding a template in and changing some of the relevent paths and variables to what the user wishes.
These templates would be heavily commented with the meaning of those variables.
What I'm hoping to achieve is a standard of modding where instead of coding 5 ships, you'd just copy and paste 5 script files and change the paths and appropriate variables to add those ships in, much less painful than coding each one by hand or copying and pasting between files.
Obviously there would be base templates for freighters, light fighters, heavy fighters etc so the changes a person has to make are minimal.
Also a variety of game balance mods that can just be dropped in, such as Arghs weapon balancing modifications, physics changes etc.
This would provide a framework codebase, for which more advanced modders can expand on to achieve what they need to more easily, but still have the freedom to be creative.
What I'm asking for is that a few people help with this by submitting scripts to me based on how Argh did things, I am working on the ships thing at the moment.
What I'm hoping to do is make it more efficient, for example seperating the code for hardpoints (as they differ and cannot be taken as a template) into seperate smaller files, which are just added with the templates, and maybe also seperate packages, which means you could have varying packages for testing by just dropping them in without the need to replace code.
I hope you guys can see where I'm going with this and I hope that some of you may want to help with this project.
If it seems interesting!
If not I will probably soldier on all on my own hehe.