Modifying DLL''s
OK folks, this is not such a Noob question as title suggests ..... although while typing it up I'm not so sure now .... any how... here's the question ...
Should I be able to modify a .DLL created by my mod via FLMM, by using either FLED-IDS or Flidref ?
The reason I ask is I currently have a mod in two sections ... ships and equipment and stuff added via FLMM and XML scripts to create the .DLL ... and a second part, created manually and using a DLL I created with the excellent tutorials and the blank .DLL download.
What happens is that with both mods loaded I am trying to modify some stuff in the FLMM .DLL to fine tune things and when I select and IDS name for example, change the text and click save, all goes well until I look up the IDS name again ... the text is unchanged. Same thing happens using the DLL explorer in FLidref.
Now if I try the same thing with the .DLL I created manually using the blank .DLL, I am able to make changes with no problem at all ... I save in FLEDIDS and then re-pull the IDS name and text is changed... also works in Flidref ... I click edit, make the changes, click OK and voilla my changes are there. This is as I'd expect given that's how the entires got in there in the first place
Trouble is I only want to change the FLMM created .DLL ... it's got more stuff in it and I'm a lazy bugger .... don't want to move it all into the manually created one.
Oh and before anyone asks.... none of the files in the .EXE directory are read only... already checked that one
So ... am I doing something extremely stupid here, or is there something in a DLL which will stop the utils over writing and IDS name ?
TIA.
Should I be able to modify a .DLL created by my mod via FLMM, by using either FLED-IDS or Flidref ?
The reason I ask is I currently have a mod in two sections ... ships and equipment and stuff added via FLMM and XML scripts to create the .DLL ... and a second part, created manually and using a DLL I created with the excellent tutorials and the blank .DLL download.
What happens is that with both mods loaded I am trying to modify some stuff in the FLMM .DLL to fine tune things and when I select and IDS name for example, change the text and click save, all goes well until I look up the IDS name again ... the text is unchanged. Same thing happens using the DLL explorer in FLidref.
Now if I try the same thing with the .DLL I created manually using the blank .DLL, I am able to make changes with no problem at all ... I save in FLEDIDS and then re-pull the IDS name and text is changed... also works in Flidref ... I click edit, make the changes, click OK and voilla my changes are there. This is as I'd expect given that's how the entires got in there in the first place
Trouble is I only want to change the FLMM created .DLL ... it's got more stuff in it and I'm a lazy bugger .... don't want to move it all into the manually created one.
Oh and before anyone asks.... none of the files in the .EXE directory are read only... already checked that one
So ... am I doing something extremely stupid here, or is there something in a DLL which will stop the utils over writing and IDS name ?
TIA.