Loot probability?
I recently had an idea to have every AI ship come with an escape pod as cargo. The idea is to overcome a common objection I hear that killing bad guys really doesn't get you much unless you're on a mission. If every ship dropped an escape pod when it died, I could assign different bounties and make it worth hunting down random enemies. The question I have is how does the game determine whether cargo is dropped? Is there a probability factor someplace? I know I can put the cargo on the ship with the loadouts.ini file, but I don't see a "lootability" factor.
I have become one with my computer. It is a feeling of ecstasy...the perfect blend of logic and emotion. I have reached...Nerdvana!
I have become one with my computer. It is a feeling of ecstasy...the perfect blend of logic and emotion. I have reached...Nerdvana!