Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Pretty Planets, Part II

The general place to discuss MOD''ing Freelancer!

Post Sat Dec 31, 2005 2:41 am

i think if the ppl from old DA would know how to do it then they would have done it instead of using those "simple" planet textures

Post Sat Dec 31, 2005 9:51 am

To create something like a Death Star, with the need for totally un-distorted UVs perpindicular to the Y-axis, one would want to use a cylindrical projection method with a pair of fairly large endcaps done with planar maps. That's about the only way to do something like that without undue distortion. You'd have to map it very carefully to avoid having a seam, but other than that, it's a very practical way of doing things. Seams are much easier to avoid with mechanical objects than with organic, flowing things like planetary surface imo.

Post Sat Dec 31, 2005 11:48 am

As for the rest of the issues... I have found some people online who may be able to assist our efforts and shed some light on the practical methods we would need to use to create maps without distortions at the corners (or, at the very least, less distortion). While I am not especially concerned with this issue myself, as I am not really interested in making maps of real objects in the Solar System, I would like to see if these things can be made more practical for the community, and have taken some time to try and bring this about. Please be patient while I wait for a reply to my emails on this topic.

Post Mon Jul 31, 2006 7:26 am

i´ve found some new planets somewhere that are cmp-file based. I put one in a system for a test (It looked like earth) but they were invisible in the game.

Return to Freelancer General Editing Forum