Tue Oct 11, 2005 12:50 pm by Question Asker2044
If you read my whole thing I said LOADOUT. I've added everything, I know it's not addon. I am talking in general, "I've added every addon", (shiparch, loadout, npcship.faction pop.)
*sigh*
[Loadout
nickname = new_no_fighter_01
archetype = shadow_crab
equip = ge_nf_engine_01
equip = infinite_power
equip = ge_s_tractor_01
equip = shield01_mark09_hf, HpShield01
equip = ge_s_scanner_02
equip = armor_scale_4
equip = no_thruster, HpThruster01
equip = special_nomad_gun01, HpWeapon01
equip = special_nomad_gun01, HpWeapon02
equip = nomad_gun01_mark01, HpWeapon03
equip = special_nomad_gun01, HpWeapon04
equip = nomad_gun01_mark01, HpWeapon05
equip = nomad_gun01_mark02, HpWeapon06
equip = fc_or_turret01_mark01, HpTurret01
equip = fc_or_turret01_mark01, HpTurret02
NPC_Ship.ini
[NPCShipArch
nickname = nomad_load_03
loadout = new_no_fighter_01
level = d19
ship_archetype = shadow_crab
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = unlawful, elite_fighter, 19
Faction thing.
[FactionProps
affiliation = fc_n_grp
legality = unlawful
nickname_plurality = plural
msg_id_prefix = ignore
jump_preference = jumpgate
npc_ship = MSN13_Nomad_Fighter_Populator
npc_ship = fc_n_no_fighter_d19
npc_ship = nomad_load_03 <-----here!!!!*!*!*!*!*
npc_ship = Nomad_Gunboat
npc_ship = Nomad_Battleship
mc_costume = mc_fc
firstname_male = 229608, 229608
firstname_female = 229608, 229608
lastname = 229608, 229608
rank_desig = 197140, 197140, 197140, 10, 15
formation_desig = 197808, 197820
formation = fighters, fighter_wall
formation = gunboats, gunboat_wall
formation = battleships, battleship_wall
SHIP ARCH
[Ship
ids_name = 199661
ids_info = 199662
ids_info1 = 199663
ids_info2 = 199656
ids_info3 = 199664
ship_class = 3
nickname = shadow_crab
LODranges = 0, 300, 600, 4500, 6000, 8000
msg_id_prefix = gcs_refer_shiparch_pirf
mission_property = can_use_berths
type = FIGHTER
mass = 170
hold_size = 90
linear_drag = 1
fuse = intermed_damage_smallship01, 0.000000, 550
fuse = intermed_damage_smallship02, 0.000000, 275
fuse = intermed_damage_smallship03, 0.000000, 183
max_bank_angle = 35
camera_offset = 9, 63
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 70
shield_battery_limit = 70
hit_pts= 20000
DA_archetype = ships\shadow\shadow.cmp
material_library = ships\shadow\shadow.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_elite.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000, 24000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
nudge_force = 300000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = b_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03,HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_turret_special_10, HpTurret01, HpTurret02
hp_type = hp_turret_special_9, HpTurret01, HpTurret02
hp_type = hp_turret_special_8, HpTurret01, HpTurret02
hp_type = hp_turret_special_7, HpTurret01, HpTurret02
hp_type = hp_turret_special_5, HpTurret01, HpTurret02
hp_type = hp_turret_special_4, HpTurret01, HpTurret02
hp_type = hp_turret_special_3, HpTurret01, HpTurret02
hp_type = hp_turret_special_2, HpTurret01, HpTurret02
hp_type = hp_turret_special_1, HpTurret01, HpTurret02
I've look at everything and can't find a problem. They just don't show up. I waited becuase some of the new custom ships take a min to pop up but they never did.