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The general place to discuss MOD''ing Freelancer!
Chips, no need to apologise, I took no offens to what you wrote. It was true, I should have written that before, I mean you guys can't read between the lines or are mindreaders And ANY ideas or thoughts you have is very much welcomed and appriciated.
Edited because of spelling errors.
Edited by - paw on 3/22/2005 1:31:00 PM
Edited by - paw on 3/22/2005 1:36:03 PM
Edited because of spelling errors.
Edited by - paw on 3/22/2005 1:31:00 PM
Edited by - paw on 3/22/2005 1:36:03 PM
hey all i have a problem with my missions, in the systems editor i have the char edited to propose missions and the levels as 25 and 25 (min and max). the system im working on is part of a mod that my clan is making and its supposed to be so intensely hard that you have to have a group of 5 or 6 people in order to do the mission. well my problem is that when i go to see if the mission is there from person, ITS NOT! i cant figure out what it is but i need extreemely hard missions on the board and from the people. the min level is supposed to be 80 and the max 99 or 100. can someone help me out by providing the code or specific directions on what to do? Much appreciated,
- [MC Grenade Magnet
Freeport 7 mod maker
[imghttp://img180.exs.cx/img180/3903/gmsigdoors4fn.gif[/img
[imghttp://img.photobucket.com/albums/v142/Firestreak2/GM.jpg[/img
P.S: I came fromt he mohaa side of y clan, not FL so thats why my name doesnt fit fl.
Edited by - [MCGrenade_Magnet on 3/26/2005 11:37:31 AM
- [MC Grenade Magnet
Freeport 7 mod maker
[imghttp://img180.exs.cx/img180/3903/gmsigdoors4fn.gif[/img
[imghttp://img.photobucket.com/albums/v142/Firestreak2/GM.jpg[/img
P.S: I came fromt he mohaa side of y clan, not FL so thats why my name doesnt fit fl.
Edited by - [MCGrenade_Magnet on 3/26/2005 11:37:31 AM
Grenade_Magnet - I havn't really looked at missions, so this is a complete guess, but have you checked the max level of missions in the game? For example, the maximum level of AI difficulty is 19, so there might not be a level 25 mission in the game - It could be that, something like 5 in the .ini's could turn out to be a level 20 mission in the game, etc.
Although, better someone who actually knows what they're talking about tries to work on your problem.
Now - Paw. You said you have removed some gates from New York - Have you also removed the recieving gates in the joined systems? Like If you removed the Cali gate, did you remove the NY gate in Cali too? I'm not sure If that would cause a crash unless you tried to jump between them, but you could always try.
Otherwise, run FlServer (with your mod running of course), and open the view toolbar, and open the console. Then start up FL, and try to log in/make a new character/launch from manhatten. Whenever the crash happens, quickly hit alt-tab and look at the console. Alot of the time an error message will appear in there. if It's not obvious, post it here. If theres nothing, then close FL and the server, and run FlSpit (download it from this site). Mot likely there will be errors in there (there always is, even for vanilla FL). Post anything peculiar in there here and then we can (try to) work out whats up.
Alternatively, you could add in mpnewcharacter.fl in your mod and change the starting location to somewhere else, and see if the crash still happens. If not, It's probably Li01.ini thats messed up (check the new jumpgate entry, etc.).
Also, you could just remove all the files from your mod, and add them back in one at a time until It crashes again, and then you'll know which file the problem is in.
If that doesnt help, then hell, your Fl is messed up or something lol.
L.D.
P.S. - You DO always delete autosaves, and make a NEW character for every different test, right?
_____________________________
I feel a new generation of modding coming - Look at them, Warriors of the Sky (Argh & Crew), The Sol Mod (Mephistopheles)...Total Conversions, to the highest quality...
Edited by - Lethal Dosage on 3/27/2005 2:21:12 AM
Although, better someone who actually knows what they're talking about tries to work on your problem.
Now - Paw. You said you have removed some gates from New York - Have you also removed the recieving gates in the joined systems? Like If you removed the Cali gate, did you remove the NY gate in Cali too? I'm not sure If that would cause a crash unless you tried to jump between them, but you could always try.
Otherwise, run FlServer (with your mod running of course), and open the view toolbar, and open the console. Then start up FL, and try to log in/make a new character/launch from manhatten. Whenever the crash happens, quickly hit alt-tab and look at the console. Alot of the time an error message will appear in there. if It's not obvious, post it here. If theres nothing, then close FL and the server, and run FlSpit (download it from this site). Mot likely there will be errors in there (there always is, even for vanilla FL). Post anything peculiar in there here and then we can (try to) work out whats up.
Alternatively, you could add in mpnewcharacter.fl in your mod and change the starting location to somewhere else, and see if the crash still happens. If not, It's probably Li01.ini thats messed up (check the new jumpgate entry, etc.).
Also, you could just remove all the files from your mod, and add them back in one at a time until It crashes again, and then you'll know which file the problem is in.
If that doesnt help, then hell, your Fl is messed up or something lol.
L.D.
P.S. - You DO always delete autosaves, and make a NEW character for every different test, right?
_____________________________
I feel a new generation of modding coming - Look at them, Warriors of the Sky (Argh & Crew), The Sol Mod (Mephistopheles)...Total Conversions, to the highest quality...
Edited by - Lethal Dosage on 3/27/2005 2:21:12 AM
paw i didnt read completely above so forgive me if this is irrelevant; did you ever solve your problem?
[imghttp://img180.exs.cx/img180/3903/gmsigdoors4fn.gif[/img
[imghttp://img.photobucket.com/albums/v142/Firestreak2/GM.jpg[/img
P.S: I came fromt he mohaa side of y clan, not FL so thats why my name doesnt fit fl.
[imghttp://img180.exs.cx/img180/3903/gmsigdoors4fn.gif[/img
[imghttp://img.photobucket.com/albums/v142/Firestreak2/GM.jpg[/img
P.S: I came fromt he mohaa side of y clan, not FL so thats why my name doesnt fit fl.
and chips do you have any advice for my problem too? and just as a sidenote on the current mod that my clans server is running now, [MC[ Freeport 7, (just incase some people have been there and now know where my part of the mods going to be going); in Alpha, gamma, beta and theta we have npcs that are over level 60. noone remembers on how they put the missions in the bar or from people, which is very unfortunate for me.
[imghttp://img180.exs.cx/img180/3903/gmsigdoors4fn.gif[/img
[imghttp://img.photobucket.com/albums/v142/Firestreak2/GM.jpg[/img
P.S: I came fromt he mohaa side of y clan, not FL so thats why my name doesnt fit fl.
[imghttp://img180.exs.cx/img180/3903/gmsigdoors4fn.gif[/img
[imghttp://img.photobucket.com/albums/v142/Firestreak2/GM.jpg[/img
P.S: I came fromt he mohaa side of y clan, not FL so thats why my name doesnt fit fl.
@Starman-Omega
Devineman Industries presents:
A new wave in technology!
A revelation for people without time!
An answer to all of your questions!
CLICK HERE to start the experience!
Edited by - devineman on 4/9/2005 5:12:41 AM
Devineman Industries presents:
A new wave in technology!
A revelation for people without time!
An answer to all of your questions!
CLICK HERE to start the experience!
Edited by - devineman on 4/9/2005 5:12:41 AM
I'm having a problem getting virtual rooms to work & I'm hoping someone can point me in the right direction of a good tutorial or tell me where I'm going wrong.
I'm using Planet Toledo's base & room ini's editted to fit my planet,I've also created a virtual commodities dealer & he works fine.The problems with the ship & equipment dealers they CTD every time thier selected.When you look at Toledo's files there are seperate room files for the ship & equipment dealers,but on the planetscape view you can see the equipment dealers stuff on the landing pad & a ships hard point on the next pad.
Thanx for any help.
I'm using Planet Toledo's base & room ini's editted to fit my planet,I've also created a virtual commodities dealer & he works fine.The problems with the ship & equipment dealers they CTD every time thier selected.When you look at Toledo's files there are seperate room files for the ship & equipment dealers,but on the planetscape view you can see the equipment dealers stuff on the landing pad & a ships hard point on the next pad.
Thanx for any help.
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