Termoshad – well, I typed all this out in detail for about 30mins in the window, copying it every five mins just so I could paste if something went wrong. Then - I posted, it was too big or something, then trying to go back it told me it expired or some crap. Then – aol froze up instead, so I had to ctrl alt del and end task on its unresponsive ass, then on reload, it appears the modem had frozen up or something?? Never had that before – after that I couldn’t get AOL to start, and to cut a long story short, I got mad and did a reboot………………before thinking…………….i never pasted my answer into word to keep it safe – SO I LOST THE F******* THING!!! Dammit. Oh well – here goes for a quicker simpler version as I cannot afford to spend all day answering stuff for nothing LOL
1) I will look into this for AI difficulty related to Player difficulty in a zone. As far as I know – no, you cannot do this, mainly because a type of encounter is specified in a zone. Due to the engine, it doesn’t have a player level parameter with it, so you cannot specify anything harsh there – but what do I do for titans in NY? I simply make the cops all carry a shield killing gun – in the loadouts, like this:
Here is MY liberty police loadout:
[Loadout
nickname = li_p_li_fighter_loadout01
archetype = li_fighter
equip = ge_lf_engine_01
equip = npc_shield01_mark02, HpShield01
equip = li_fighter_power01
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = ge_s_thruster_01, HpThruster01
equip = li_gun01_mark02, HpWeapon01
equip = li_gun01_mark03, HpWeapon02
equip = li_gun01_mark03, HpWeapon03
equip = co_gun02_mark02, HpWeapon04
equip = ge_s_cm_01, HpCM01
cargo = ge_s_cm_01_ammo, 20
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallBlue, HpRunningLight01
equip = SlowSmallBlue, HpRunningLight02
equip = SlowSmallBlue, HpRunningLight03
equip = SlowSmallBlue, HpRunningLight04
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 3
cargo = ge_s_repair_01, 3
Notice that they have a level 2 sheild, class 3 guns, and a class 2 gun for killing shields. ON their own they won’t cause much damage – but in a group these cops will take your titan out without a prob – why? Cause basically – those little shield killers do about 189damage to a shield per shot, so after 6 of them are shooting at you, they will waste your shields down in about 30 seconds……………..but it is harder for the little guys too at this point, as the cops will of course kill a starflier in a couple of seconds, and probs waste the rogues and others quicker as shields get killed fastest. Solution? well – you could do what I do and hand one of these guns over to MOST factions in fact. Hell – my corsairs and outcasts have a del cid each. God forbid you come up against some of those. corsairs with a del cid, level 10 salamankas and a cannonball? – yup - you are dead pronto. Class 10 sals you say? Yes – custom weapons. I keep the names if poss – so class 10 kraken and wyrm too. oh – and bounty hunter ones toooo……….
2) Illegal stuff – as before on here its in the faction_prop.ini, however, to make them start out eveil –need to do mpnewcharacter.fl I think – not sure as I don’t have a server to try this out on. Also – I think you need FLSave character editor to try to open this – but I really don’t know!
3) Unlock jumpgates? Initial world.ini – comment out all the jumpgates/ jumpholes in there with a semi colon. For multiplayer I think this works, but it might also be in mpnewcharacter.fl too – I really don’t know about that though – never opened that file.
To comment out – use the semi colon at the beginning of the line – ie:
locked_gate = 2926433351 ;St01_to_St03_hole ;St01_to_St03_hole
locked_gate = 2460445762 ;St02_to_St01_hole ;St02_to_St01_hole
locked_gate = 2263303234 ;St03_to_St01_hole ;St03_to_St01_hole
locked_gate = 2284213505 ;Li05_to_Li01 ;Li05_to_Li01
locked_gate = 2293678337 ;Li01_to_Li05 ;Li01_to_Li05
locked_gate = 2711806985 ;Ku06_to_Ku07_hole ;Ku06_to_Ku07_hole
locked_gate = 3051899916
Will become,
;locked_gate = 2926433351 ;St01_to_St03_hole ;St01_to_St03_hole
;locked_gate = 2460445762 ;St02_to_St01_hole ;St02_to_St01_hole
;locked_gate = 2263303234 ;St03_to_St01_hole ;St03_to_St01_hole
;locked_gate = 2284213505 ;Li05_to_Li01 ;Li05_to_Li01
;locked_gate = 2293678337 ;Li01_to_Li05 ;Li01_to_Li05
;locked_gate = 2711806985 ;Ku06_to_Ku07_hole ;Ku06_to_Ku07_hole
;locked_gate = 3051899916
Good stuff – do it for NPC locked gates/jumpholes too:
4) weapon damage/speed – well –this will have to be client side I am afraid – so clients need the mod as well. However, mod your weapon file, then make a file in the mods folder of FLMM called weaponmod or something, then inside that, make a data folder, inside the data folder make an equipment folder, and into this equipment folde put EVERY file that you change. Ie – if its just weapons power etc, just weapon_equip.ini, if its new weapons – weapon_equip.ini, and weapon_good.ini and also market_misc.ini for the sell points you changed. Then, make a zip of the WHOLE thing in flmm mods folder (so zip up the weaponmod folder) and then rename the zip file to weaponmod.zip.flmm now then – email that to every friend who plays on your server – they can activate it in FLMM and bingo – get the guns with new shoot speeds – and you made your first mod. 
5) Encouters files? Doubt anyone will do that for you. Erm – I can’t as mine are a) new and b) too intertwined into my files - ie if you had my system files that have encounters you would also get extra tradelanes, jumpgates, wrecks and god knows what else – so it really isnt’ viable. Plus – you would also crash due to some other additons.
6) Yes – they don’t have a jumphole TO them due to the fact the story just PLONKS you in there. I can make you a code that you just put into here, but once again – once you do this, then the clients will need a copy of the files for them to use the holes as well. So – you can include this into your weapon mod for them, by making a universe folder, then a system folder, then the new systems folders as well – or I could make you a script for it, nice and simple – but like I said before – I have limited time here – and helping as many people as possible is quite tough – so I would prefer to make the changes in here so others could copy and paste into their files too!
Anyways, there we go – still took ages to type out! LOL
You have no idea how many crashes and probs i had for this one - i am nearly bald with fustration!! LOL