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<b>Basilisk COF </b> New Pics 
The general place to discuss MOD''ing Freelancer!
Firebase,
Maybe I don't exactly understand you, do you want me to ditch the green, reverse it or use a combination of blue metallic and silver, or blue metallic and green, or all three and pick out some highlights - I have tested hi-polish finishes and they do flare but if the tex has some texture it is better.
btw is no problem to do either....just some time, but I have broken the model up into groups and can do lots with it........
If you have a symbol or design you like I can even include that.
Think it would be a good idea to do a texturing tutorial?
Harrier.
edit: I see now o.k. blue and green it is (steel-4e) with more green - will take some time.......
Retreat[
sorry victor, but i am poor in texturing.
Harrier is helping me with my texture as you can see
.
Harrier, i kinda like versio 3.0, if you can panel that you can use that. And lets use the plain dark green for the outline instead of that emerald to match the bluish color. Sorry about the color mix-ups.
Working hard to earn... but too lazy to do something...
Edited by - firebase on 13-09-2003 10:45:59
Harrier is helping me with my texture as you can see
.
Harrier, i kinda like versio 3.0, if you can panel that you can use that. And lets use the plain dark green for the outline instead of that emerald to match the bluish color. Sorry about the color mix-ups.
Working hard to earn... but too lazy to do something...
Edited by - firebase on 13-09-2003 10:45:59
Firebase,
Here is the latest version, I did the best I could with the texture but each time you add a layer yo lose detail , and the 'shiny' tex's flare, but without testing in the game, I cant be sure......
I also increased the area of green and I hope I got the preferred version
or am I off the track..... is the original green trim as it should be or this way...
btw... I can add cockpit details later....
Harrier
Retreat[
