Apocalypse, Is there anyway to raise that setting so that the enemy's shield systems regenerates correctly? I know it sounds crazy but I can't stand the idea that they are working with a handycap.
"Paradox"
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NPC use nanobots?
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From my time playing, i have not seen an enemy NPC regenerate. But using trainers to lock your armour and shields will cause enemy NPCs to regenerate at a very, very high rate, in my case. Seems that the only way to kill them in this condition is to either turn off the trainer or deal a damaged high enough to kill them in one shot.
There was once i was ambushed near a dying star, where hessians and corsairs duke it out between each other. I got fed up with the trainer and turn it off. I relied on my flying skills and flew really close to the star without blewing up. While flying, i switch to my turrets and aimed rear. Guess what, the enemy ship actually bumped into a roid and bounce right into the star's limit. It blew, cool! No time to take a screenshot though..... but hey it was cool!
When in doubt, shoot.
There was once i was ambushed near a dying star, where hessians and corsairs duke it out between each other. I got fed up with the trainer and turn it off. I relied on my flying skills and flew really close to the star without blewing up. While flying, i switch to my turrets and aimed rear. Guess what, the enemy ship actually bumped into a roid and bounce right into the star's limit. It blew, cool! No time to take a screenshot though..... but hey it was cool!
When in doubt, shoot.
19 posts
• Page 2 of 2 • 1, 2
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