i think all of your opinions sounds good but it sounds more like a massive multiplayer online game insteed. But u never know and i really hope that a expansion will come out with these fixtures u have mentioned. That would be freaking dope!!! go girls!
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Expansion Ideas
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• Page 2 of 2 • 1, 2
God, Freelancer is just ripe for an extension/sequel i.e. more on nomads, the elusive 5th colony ship the espania, or the creators of the hypergates could appear!! I just hope that they include the following:
- Ability to hire wingmates for a mission or trade run or as long as they stay alive.
- Ability to buy and control capital ships or a whole fleet.
- Ability to establish you own base that you can hire people to defend, build weapon platforms, get a percentage of all trade on your base etc.
- Faction missions that are like the guild quests for Morrowind i.e. a story in their own right. Also you should be able to become a faction leader with benefits such as bodyguards, free weapons, loot from anything the faction does, the ability to actually fight with an entire ai fleet with you in a capital ship against another faction.
- Ability to actually be evil and have no one find out. If you are in a nebula where sensors can't pick you up you should have no ill reputation efects if you take out a freighter. AHHH..If only....
- A storyline that doesn't push you on i.e. you take the story missions whenever you want to not after a certain amont of money has been made.
- Ability to create your own ship in game.
- Ability to buy a shield or box or something that conseals what you are carrying so you can do illegal runs without getting spotted in a scan.
I could go on and on and on...........................and on ........................................ and on.........
- Ability to hire wingmates for a mission or trade run or as long as they stay alive.
- Ability to buy and control capital ships or a whole fleet.
- Ability to establish you own base that you can hire people to defend, build weapon platforms, get a percentage of all trade on your base etc.
- Faction missions that are like the guild quests for Morrowind i.e. a story in their own right. Also you should be able to become a faction leader with benefits such as bodyguards, free weapons, loot from anything the faction does, the ability to actually fight with an entire ai fleet with you in a capital ship against another faction.
- Ability to actually be evil and have no one find out. If you are in a nebula where sensors can't pick you up you should have no ill reputation efects if you take out a freighter. AHHH..If only....
- A storyline that doesn't push you on i.e. you take the story missions whenever you want to not after a certain amont of money has been made.
- Ability to create your own ship in game.
- Ability to buy a shield or box or something that conseals what you are carrying so you can do illegal runs without getting spotted in a scan.
I could go on and on and on...........................and on ........................................ and on.........
yes, though:
A sequel would definetly have to have youre own base where u can have a hangar full of your ships and where u can hire wingmen at the bar.
You could work with factions and 'rise through the ranks' ex.: you could work with liberty navy and after so many mission you would rise in rank after being, say, admiral, and you would command a battleship and order lower ranking npc's to do stuff for you...
A sequel would definetly have to have youre own base where u can have a hangar full of your ships and where u can hire wingmen at the bar.
You could work with factions and 'rise through the ranks' ex.: you could work with liberty navy and after so many mission you would rise in rank after being, say, admiral, and you would command a battleship and order lower ranking npc's to do stuff for you...
How about:
-More balanced ships. For example, if the liberty ships could have really nice shields, while rheinland have really heacy armor, and corsairs could have really fast normal and cruise. Just so that a Defender can hold its own against a Titan, with each one having advantages/disadvantages and are evenly matched.
-Have light fighters, medium fighters (the current heavy fighters) and heavy fighters (the current vhf class). Then there could me more of everything,
-Upgradeable parts (power cores, controls etc)
-Adjustable cruise speed, from base 500 to max 1500 (you can do 500 indefinitely, and anything above that uses afterburner energy reserve at different rates depending on speed)
- Have differences be more subtle between classes of fighters. (lf is faster, hf can't turn for sh#t)
- Decent looking cockpit, even if not interactive. The option to look around cockpits, even as a nice touch.
-Space hazards. Collapsing jumpholes (with warnings, of course), unknown black holes.
-Long sp, against coalition or dom cavash.
-Real nomad systems.
-Advanced flying (more sim like on "realism" servers)
-anti-cheat
-more involved missions (you are tasked to find so and so, last seen in system so and so, go to system, get rumors, and then have atleast 2 ways to finish that mission. More rpg like in that sense.)
-Better looking ships. As it stands:
1. Rheinland ships, civilian hawk, falcon, eagle, and liberty defender look nice. As do the border world ships.
2. Bretonia, Kusari ships look dumb, as do corsairs and pirates and junkers and liberty patriot. Give them better, and more ships.
-Pilotable battleships, gunboats, trains, etc.
-The ability to manually land/fly around on planets/planetary missions.
-More balanced ships. For example, if the liberty ships could have really nice shields, while rheinland have really heacy armor, and corsairs could have really fast normal and cruise. Just so that a Defender can hold its own against a Titan, with each one having advantages/disadvantages and are evenly matched.
-Have light fighters, medium fighters (the current heavy fighters) and heavy fighters (the current vhf class). Then there could me more of everything,
-Upgradeable parts (power cores, controls etc)
-Adjustable cruise speed, from base 500 to max 1500 (you can do 500 indefinitely, and anything above that uses afterburner energy reserve at different rates depending on speed)
- Have differences be more subtle between classes of fighters. (lf is faster, hf can't turn for sh#t)
- Decent looking cockpit, even if not interactive. The option to look around cockpits, even as a nice touch.
-Space hazards. Collapsing jumpholes (with warnings, of course), unknown black holes.
-Long sp, against coalition or dom cavash.
-Real nomad systems.
-Advanced flying (more sim like on "realism" servers)
-anti-cheat
-more involved missions (you are tasked to find so and so, last seen in system so and so, go to system, get rumors, and then have atleast 2 ways to finish that mission. More rpg like in that sense.)
-Better looking ships. As it stands:
1. Rheinland ships, civilian hawk, falcon, eagle, and liberty defender look nice. As do the border world ships.
2. Bretonia, Kusari ships look dumb, as do corsairs and pirates and junkers and liberty patriot. Give them better, and more ships.
-Pilotable battleships, gunboats, trains, etc.
-The ability to manually land/fly around on planets/planetary missions.
20 posts
• Page 2 of 2 • 1, 2
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