Sun Oct 28, 2007 4:10 pm by Rankor
(plug time)
Actually, regardless of your pvp skills...
certain npc's with very nasty dispositions in my mod will toast you.
Namely, (well, let's just say they're refered to as)
"ghosts" and "voices in the night" .
You can't get their weapons, so you're at a disadvantage from the start.
Taking them on solo is guaranteed suicide.
3 out of 4 pilots <span style="text-decoration: underline">will die</span> trying to explore their system.
The fourth pilot might survive to escape.
The reward for survival might be insanity and a trip to the nearest
deep isolation base...and you might miss looting the various wrecks found in
their system which could make you rich beyond your dreams of avarice.
But...
A prudent thing to do, is simply avoid their system. That is, if you ever
happen to find the entrance to their system.
Anyhow...The point I'm making here is this:
NPC's can be easier than pvp or they can be much more
difficult than pvp. It all depends on how they are coded and loaded.
Trust me, when they're coded to be very tough...even the best pvp'er
won't survive against them.