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Tip Thread...

If you are stuck in a mission and do not know how to continue, this is the place to ask for help. Missing that elusive Level 10 Shield? Don''t know where to find the lost Ohtori ship? This is the only place where spoilers are allowed!

Post Fri Feb 18, 2005 7:49 pm

Tip Thread...

Like it says, lets start a tip thread filled with any tips you think you can share to be a better fighter, trader, pirate...etc....

Post Fri Feb 18, 2005 7:52 pm

@Rocket, be careful as this can quickly become a spoiler and it will have to be moved to that forum.

Post Fri Feb 18, 2005 7:54 pm

Ah...Good point i was debating on either puting this in the spoiler or genral...i just thought more people look in the genral...but if you feel that you have to move it....go right away....

Post Fri Feb 18, 2005 8:04 pm

Energising.....Transport completed.

Post Fri Feb 18, 2005 8:38 pm

One of my tips is that if you have to get money Fast is smuggle cardimine from Planet Malta to Planet Manhatan. Its hArd whenn you enter Liberty STAY OF TRADE LANSE and come from the back of the planet. so your not spoted. IF you are dock quickly!. Another route is to run diomonds from new berlin to new tokyo.(if this has bin said please correct me ) and anoter ard way is killin' bounty hunters for (silent suspenful puase followed by drum role)..................THE CORSAIRS.

I got a new signature like it?

"this is bravo-3 reporting in i have a coolint leak ... may i please dock?" "ok please wait in que for one hour" "ok" 5-4-3-2-1 Kaboom! "Bravo 3 your cleared to dock... Bravo-3?... Bravo-3{[![!

Edited by - Beta-5 on 2/18/2005 8:39:23 PM

Post Sun Feb 20, 2005 11:44 am

Trade tip for making money early in the game:

Once you can get a Rhino and fill it, take Luxury Consumer Goods to the GC base (Atla?) in Hokkaido, bring cardamine back to Manhattan. If you do it early enough in the game, everyone in Kusari should be neutral or friendly with you (kill too many pirates and the all important GC start turning hostile). The only significant danger you face is from Lane Hackers in the border systems between Liberty and Kusari space. Upgrade to a Kusari freighter when money allows. And yes, go the long way around Manhattan by exiting the trade lane early to avoid some problems with the seemingly ever-present police outside the planet.

Post Sun Feb 20, 2005 12:40 pm

You cant do it! You Cant get back to manhatten untill you finish the game!!

(inless you mean multiplayer. then you can)



sorry for splling
correct me if im wrong

"this is bravo-3 reporting in i have a coolint leak ... may i please dock?" "ok please wait in que for one hour" "ok" 5-4-3-2-1 Kaboom! "Bravo 3 your cleared to dock Bravo-3? Bravo-3

Edited by - Beta-5 on 2/20/2005 12:57:45 PM

Post Sun Feb 27, 2005 8:31 am

To Make LOTS of cash Quick, make this trade run;

New Berlin - Buy Engine Components for $225
Go through Stuttgart - Omega 11 - Omega 5 - Planet Cambridge
Sell the Engine Components for $1275
Buy Luxury Consumer Goods for $810
Go through Leeds - Tau 31 - Tau 29 - Plant Kyushu
Sell Luxury Consumer Goods for $ 990
Buy Niobium for $415
Go through New Tokyo - Honshu - Sigma 13 - The Ring (new Berlin System)
Sell Niobium for $1440

Rinse and Repeat -

Round Trip you will profit $2255 Per Cargo Unit on your Ship,

So a Drone will Make: $394,625
So a Humpback will Make: $563,750
So a Dromedary will Make: $620,125

Post Sun Feb 27, 2005 10:39 am

Welcome to TLR SQ40

Post Sun Feb 27, 2005 4:44 pm

Thank You,

Ive been lurking on here for a week and found some great info, THANKS YALL!

I must say I was a little hesitant to buy Freelancer, as Privateer became a huge chunk of my life when it came out.. As did Wing Commander when it came out.. Being a working man and in School I hope I can balance things out.. Its such a darn good game.

Post Sun Feb 27, 2005 7:56 pm

Your welcome

personly I dont like freelancer..

I LOVE IT!!!!!!!!!!!!!!!!!!!!!!!!

Another tip I found is... If you have "GOOD" weopons (class 8 - 10*) and have a good ship (Anubis, Titan, Sabre, Stileto, Saber,(and at the begining ov the game) Defender with class 2 - 3) accept the high paying assasination missions.

Pirate = Harder but high paying

Goverment = Medium difficulty Medium pay

Civillian** = low diffilculty low - medium pay



*such as CODENAMES, Wyrm Type 2's...Etc. (and at the begining of the game Vengace mk.1's*** and Lava Blade mk.1 - mk.2's

** such as Samora Heavy Industries, Universal Shipping, Cryer, Kishiro, Ageria,...Etc.

***Spelling?

Assasination mission's go fast if you can kill in one pass

(alternatively you can do capture and return or tractor goods because you return to the base faster so you dont have to plan the co-ordinates your self

I do assasinations missions for the Bloos Dargons with a Komodo Dragon(crossfire mod v1.4)

This Is My Loadout

Gun slot 1 for class 9:Firestalker launcher
****"
Gun slot class 10IOMONDBACK
"
Gun slot class 10:BLUE FLAME
"
Screemer mine
Sunstalker torpedo
Adv. Counter mesure launcher

**** " = the same as above



I Realy hope this helps

Beta-5 out! (for now)

Edit 1: My load out

Edit 2: spelling

Edit 3: More Spelling

Edit 4: Just Kiddin'

Edited by - Beta-5 on 2/27/2005 8:16:54 PM

Edited by - Beta-5 on 2/27/2005 8:18:05 PM

Edited by - Beta-5 on 2/27/2005 8:18:35 PM

Post Thu Mar 03, 2005 7:29 pm

This thread might be a good candidate for one of those omnipotent moderator thumbtacks...*hint hint*

A few little tricks that can help you live longer:

* Use mines to disrupt tradelanes after entering them. If you are being pursued, your would-be killer now has to wait for the lane to cycle or fly to the next ring before he/she can enter the lane. To be really sneaky, disrupt the other end of the lane as well to slow them down twice as much.

* Engine kill is not just a handy way to check your six, it can be used as an effective combat tactic for an entire battle. Try leaving engine kill on and maneuvering around using just your thruster- you will be able to maintain a 200m/s top speed and fire in any direction at any time. You can also pull surprise turns in engine kill, and reverse course in much less time than it would take to turn all the way around at 80m/s (or at 200 using the thruster without engine kill).

* Wait as long as possible before using shield batteries or nanobots. Each will repair 300HP of shield or armor damage, but they will be partially wasted if you use them early (for example, hitting the battery key when your shield has only taken 100HP or so of damage). The longer you wait, the less nanobots and shield batteries you will waste on partial repair jobs.

* Mining/looting tip: When you are going out to loot wrecks or mine for valuable commodities, equip a low level weapon such as a Justice I or a basic Stunpulse, and use only that single weapon for that purpose. It only takes one hit from these weapons to pop an asteroid or a wreck, and there is less of a chance that you might accidentally fry your loot with your massive main weapons.

Post Fri Mar 04, 2005 10:38 am

Some player may not know that you can bail out of a trade lane by hitting the ESC key. Saves doubling back to some destinations. Once I was being chased by another player and got away by exiting the trade lane halfway through while he flew to the end!

Click here

Post Sat Mar 05, 2005 5:30 am

THINK ABOUT YOUR WEAPON LOAD OUT.

I have seen many people die due to poor weapon selcetion. Think how much each damage each weapon will do. Each Weapon is designed for a certain task other then blowing people apart.

Here is a list of each Weapon Bases.

Guns

Laser :- Rapid Fire, Low Damage
Plasma :- Slow Fire, High Damage
Photon :- Rapid Fire, High energy, Mid-Low Damage
Particle :- Medium Fire, Medium Damage
Neutron :- Medium Fire, Medium Damage, Stronger up Close
Teykon (however it's spelled) :- Medium Fire, Meduim Damage, Stronger Faraway
Pulse:- Medium Fire, High Sheild Damage, Extreamly Low Hull Damage.

Missiles

Javlin Group. High powered Missiles
Stalker Group. Fast moving Missiles
Eraser Group. Shield Killing Missles

Here is a Weapons set I use on an Eagle:

Skyblast B x2 (Photon)
Del Cid x2 (Pulse
Cannonball Missiles x2 (High Powered Missiles)

Try different kinds of weapons and see which ones work well together.

Post Sat Mar 05, 2005 5:45 am

a usefull tip is maybe to stay in light fighters for a long while, co'z they have a better agility and smaller profile then heavy and very heavy fighters. This way you will be harder to hit and you can dodge more with it.

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