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Help!!!!
If you are stuck in a mission and do not know how to continue, this is the place to ask for help. Missing that elusive Level 10 Shield? Don''t know where to find the lost Ohtori ship? This is the only place where spoilers are allowed!
21 posts
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Has anyone got a saved game from just after the race with hovis? if anyone has they would be a life saver idf they could email me a copy.
you think you can do it well? Try this . . .we had a clan race one time through the race track, we took as many memebers as we could string together in HUMPBACKS and flew them through the track, only a few finished as parts of the track were just to tight for those whales.
The Mercenary Navy - Power Is Everything
Vist The Mercenary Navy Online .
The Mercenary Navy - Power Is Everything
Vist The Mercenary Navy Online .
first time through the game i was there with a clysedale and i won, but barely, he was in front of my until the last quarter of the race when i overtook him.
My advice: buy the cavalier at the hood and use that, once you finish that mission, decline that next, go and get a crusader and do the next mission
My advice: buy the cavalier at the hood and use that, once you finish that mission, decline that next, go and get a crusader and do the next mission
1st post
I've been able to win the race almost everytime. (except if I take a turn too tight and scrape the ring... they don't bend like slalom poles ...ding....outta the race... ) One of the things I've found out is to use the strafe keys while turning. Turn right, use strafe left key...opposite for turning left. By doing so you can turn tighter and there are some tight turns in that race. It also helps a lot in dogfights when I want to turn tight without cutting my engines. btw, turning and strafe the same direction allows for a wider turn of which the only use I've found is to suddenly vary the radius of the turn in a dogfight if you've got somebody on your 6. Helps a lot with the heavier fighters...never tried it in a freighter yet though.
mm
I've been able to win the race almost everytime. (except if I take a turn too tight and scrape the ring... they don't bend like slalom poles ...ding....outta the race... ) One of the things I've found out is to use the strafe keys while turning. Turn right, use strafe left key...opposite for turning left. By doing so you can turn tighter and there are some tight turns in that race. It also helps a lot in dogfights when I want to turn tight without cutting my engines. btw, turning and strafe the same direction allows for a wider turn of which the only use I've found is to suddenly vary the radius of the turn in a dogfight if you've got somebody on your 6. Helps a lot with the heavier fighters...never tried it in a freighter yet though.
mm
I've beaten that race twice now: both times in a Cavalier. The trick to it is to use your strafe keys, but also to look ahead of the gate you're about to pass through. If you can tell which gate will be your next objective, hug the side of the gate that you are going through: that way you can make a quick turn towards your next objective, also cutting off Hovis and forcing him to the outside.
I think it's easier in a light fighter: I tried it in a Defender, but couldn't turn as quickly (not to mention the wingspan, which kept colliding with the gates because I was in too close). A narrower profile of your ship translates into closer "shaves" with the gates.
I think it's easier in a light fighter: I tried it in a Defender, but couldn't turn as quickly (not to mention the wingspan, which kept colliding with the gates because I was in too close). A narrower profile of your ship translates into closer "shaves" with the gates.
21 posts
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