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Unknown Systems-What''s the use?

If you are stuck in a mission and do not know how to continue, this is the place to ask for help. Missing that elusive Level 10 Shield? Don''t know where to find the lost Ohtori ship? This is the only place where spoilers are allowed!

exa

Post Fri Mar 12, 2004 2:01 pm

Unknown Systems-What''s the use?

Ever gone to the Monkey Planet?? Or The Robot one? or even the empty system where nomads patrol NOTHING! lol Why the hell does this system exist? they're very funny (monkey planet...lol) is there a way to make missions for the monkey people??

Post Fri Mar 12, 2004 2:32 pm

The use is its easier to get nomad weapons in the bottom one. Kill nomads above Primus then you can mount/repair the cannons you get on the planet, just don't use Gammu as theres no repair option there.

Post Sat Mar 13, 2004 7:02 am

Yeah. I go there for guns from the nomads. Another good thing about them is that, once you've got your ship decked out all the way so that you're unstoppable by NPC's, go there 'cause the nomads are always a challenge, especially in number.

Post Sat Mar 13, 2004 1:21 pm

How would you get to these systems? I'm getting kind of bored of just cruising around different trade routes.

Post Sat Mar 13, 2004 1:29 pm

Go to arbiter.de for a set of maps. They cover everything. Welcome to TLR

"A good pun is its own reword"

Post Mon Mar 15, 2004 12:56 pm

<<<The use is its easier to get nomad weapons in the bottom one>>>

Not necessarily. A few weeks ago I got 3 nomad cannons and a nomad blaster from some nomads around the jump hole in omicron alpha, whilst fighting off the odd outcast and trying to scavenge the wrecks .
In fact, I thought i'd just picked up shield bats and nanos until I got back to Freeport 10!

Post Tue Mar 16, 2004 6:32 am

Yes but in the clouds there is radiation. Its easier becasse you can see and there are no clouds and no radiation. PLus no other npcs.

Post Tue Mar 16, 2004 2:45 pm

I think the point of the Unknown systems is just to be something fascinating to discover. You've got to admit, they're strange places. I've been caught off guard once in a while just looking at the scenery. And then there's the fact that Nomads are there -- don't you remember the first time you found them (providing you weren't told, of course, then it ruins the surprise), how shocked you were to see Nomads cruising around as though they owned the place? I was still a pretty newbie pilot when I found the jump holes, and was pretty nervous about going near them, let alone through them. They're just something interesting to discover. And they add to the story of the Outcasts, who view them as something approaching gods it seems. Like the Hispania -- it doesn't do anything other than make you think 'ah, that's interesting -- cool' when you find it, and it adds to the story.

_____________________________
"If it aint on fire, you haven't shot it up bad enough yet" - my old teacher on Planet Housten.

The Bounty Hunter Intelligence and Tactical Computer System

Post Wed Mar 17, 2004 9:49 am

There are loads of "ah, that's interesting" things in Freelancer if you're prepared to look. There are many people in various bars who can tell you about stuff that happened before the time when the game's set. Usually you stumble upon something completely by chance - like these unknown systems - and then think, "Hmm, what's this about?" Now in that case there, there's no back story, but in many other similar cases there's plenty of info if you're interested.

Just don't mention the Dallas Incident to me

"A good pun is its own reword"

Post Wed Mar 17, 2004 4:50 pm

A particular favourite rumour of mine I believe I heard on Detroit Munitions base, where a guy suggested that in 10 years time they could be installing portable Jump Gate generators on ships... now THAT would be handy .

_____________________________
"If it aint on fire, you haven't shot it up bad enough yet" - my old teacher on Planet Housten.

The Bounty Hunter Intelligence and Tactical Computer System

Post Thu Mar 18, 2004 11:19 am

Jump Gate generators onboard ships would really be cool, I agree.

Maybe the unknown systems are there as a marker for the rest of the star systems around Sirius that are there to be explored. That's how the nomads were discovered in the first place, a Rheinland expedition into unknown systems. Perhaps in a sequel or expansion pack it could be set later on from the orginal, with more systems having been explored. Cause remember, exploring's half the fun in Freelancer!

Of all the systems, in all the galaxy, you had to fly into mine.

Post Thu Mar 18, 2004 11:20 am

On kansai research station they said liberty already has it on their ships.


They also said jumpgate and tradelane technology was based off of alien stuff.


btw what WAS teh dallas incident.

Post Thu Mar 18, 2004 11:59 am

The Dallas Incident of 500 AS is the reason why the Texas system is used mainly as a prison system, and also why there are the Dark Matter clouds on the west side of the system. Ageira were conducting a Jump Gate experiment with some new technology, but (surprise, surprise) it went wrong, and half the system was devastated in the cataclysmic explosion. The California Jump hole was formed as a direct result, with the radiation giving rise to the Grande and Pequena Negra clouds

Many thanks to fled-ids

"There are 10 kinds of people in this world: those who understand binary and those who don't"

Post Thu Mar 18, 2004 4:24 pm

The unknown systems are almost the ultimate test of survival in freelancer. (Next to getting throught the border worlds with everyone hostile to you of course). Its just a challenge to fight nomads there. Just be glad they don't have cruise disruptors...

Give a man fire and he'll be warm for the night. Set a man on fire and he'll be warm for the rest of his life.- Terry Prachett

Post Thu Mar 18, 2004 5:35 pm


Maybe the unknown systems are there as a marker for the rest of the star systems around Sirius that are there to be explored. That's how the nomads were discovered in the first place, a Rheinland expedition into unknown systems. Perhaps in a sequel or expansion pack it could be set later on from the orginal, with more systems having been explored. Cause remember, exploring's half the fun in Freelancer!


sounds like some1 needs to make an expansion pack as a mod... add a new "sector" or two, besides sirius, 40 or fifty new ships, new guns, new planets... meh i would do it but i really cant program to save my life. all i know is html 4... tried javascript, didnt make sense (all those random parenthesis on blank lines... *shiver*)

unknown systems RULE! ever fly out all the way to that sun? heh its WAY off the map and i flew there, took 10 minutes, maybe 15. Its cool if u want to see the center of a sun, cuz the corona does not hurt

___________

Orillion: So trent, will you help us with the mission?

Trent: Sure, as long as I'm not shot at, knocked out, held at gunpoint, electrocuted, skewered alive by giant alien shapeshifters, have to dive out windows, or fight off spindly nomad incubi.

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