In the mod forum, Victor explains:
steering force: how much power the ship puts into changing yaw, pitch and roll
drag: how hard it is to change the ships yaw, pitch and roll
inertia: how much inertia the ship builds up when rotated on an axis (yaw, pitch and roll).
For example, here are the Eagle's stats:
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
The Falcon has the *exact* same stats. So, it turns no better than the Eagle, yet it has worse weapons and armor, so I think there may be no reason to fly a Falcon when you can fly an Eagle.
I also found that the Hammerhead, Centurion and Stiletto change their yaw and pitch at the same rate as the Eagle, but they roll better. The Valkyrie actually turns like a Titan!
Perhaps I should gather up all the steering_torque and angular_drag numbers, so that I can compare the steering of every ship. I think steering_torque divided by angular_drag would give an overall manueverability factor. (The reason there's those two vectors instead of just one manueverability vector is that when someone collides with you, only your angular_drag is used to determine how much you get knocked off course.)
BTW, is there any advantage in being able to roll faster? I think not really, since changing your roll won't affect where you move or where you can fire.
Edited by - Yumiko on 2/23/2004 2:20:35 AM