I'd rather not use multiple missiles of the same type, since that makes it so much easier to run out of ammunition. On my other account, I have a Dromedary with 2 Catapult missiles and I frequently run out of ammunition in the border worlds.
A Cannonball and Firestalker sounds like it would do good damage, but Firestalkers are just as expensive as Cannonballs (7k); it seems that if I spend about 7k killing an enemy, I can afford it, but if it cost double that I couldn't.
With a little bit of tweaking, 2 Paralyzers and 4 Cannonballs produce more consistent killage, but requires the Eagle, Sabre or Titan.
Hmm, that sounds very interesting, although is probably too expensive for me to support currently. So you just fire the Paralyzers followed by the Cannonballs, and you don't even have to aim as accurately as you would if you were using guns, and the target dies?
And if you so desire, 6 Tizona Del Cid and a Sunslayer Torpedo almost guarantees destruction if it hits dead on.
That would actually be fairly economical; a Sunslayer Torpedo only costs about 8k. What about 4 Tizona Del Cid and 2 Nomad Energy Blasters, though? I think both weapon configurations would require exactly 3 hits to down an Adv. Champion H. F. Shield, making the latter better since it also does significant hull damage.
I think that firing a mine or Torp at the some time as a C-Ball makes the most sense.
How do you get the mine to hit?
Also, use Starkillers, NOT sunslayers, that's overkill.
Starkiller does 2424 hull damage. Sunslayer does 11736 hull damage. Doesn't that mean Starkiller isn't powerful enough to blow up an unshielded VHF by itself, while the Sunslayer is? Well, maybe it would be good to combine Cannonball with Starkiller, though.
(and ever hear o Hornets? BooooM!)
Hornet Cruise Disruptors? Do you use that to knock the last sliver of hull off a heavily damaged target, since it's so easy to hit with it?