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How do I egt the Power cell?

If you are stuck in a mission and do not know how to continue, this is the place to ask for help. Missing that elusive Level 10 Shield? Don''t know where to find the lost Ohtori ship? This is the only place where spoilers are allowed!

Post Sun Jan 11, 2004 1:07 am

How do I egt the Power cell?

How do I get that Power cell and then EFFECTIVELY escape from that Nomad Lair?

I really need a strategy to get at least 1 minute after I get the power cell.

Post Sun Jan 11, 2004 10:53 am

Torps and heavy firepower are big pluses for this mission. If you are using a LF or Freighter below class 5, you should get yourself a good strong mine launcher to stand in for other types of ordinance.

If your ship is over class 5, arm as many of the Catapult missile launcher as you can without sacrificing the rest of your ship's firepower- that means you will lose a gun, but keep in mind that the Catapult is half a Starkiller's worth of firepower, so it is worth the trade. ALL of your remaining guns should be chosen for the greatest firepower, energy efficiency, and refire, NOT for range or projectile speed. A strong mine launcher is also advisable, because you can use it as you pass the generators after you are out of your other weapons' firing arcs. Recommended weapons(not including guns):

LF: 1x Catapult launcher, 1x mine launcher(strongest available)
HF: 1x Catapult launcher, 1x Starkiller torp launcher, 1x mine launcher(strongest available)
VHF(Anubis): 2x Catapult launcher, 1x Starkiller torp launcher, 1x mine launcher(strongest available)
Freighter: 3x Catapult launcher, 1x mine launcher(strongest available)

When killing generators, move forward and strafe toward them, starting at around 1000m and move in, firing missiles and torpedoes off all the way in, and using your guns when they come in range. Keep strafing so that you keep the generator targeted as long as possible, and drop a few mines on it when you get close enough. Repeat this for each generator.

Use your thruster(tapping and engine kill are useful to save energy) rather than your cruise engine to move between generators, and go over the top of the structure rather than around(shortest distance).

When you get inside the structure, don't go straight through the fan thinghy, rather fly WITH its rotation so that you can go right through rather than being "bonked" by it. That saves at least a few seconds on your timer. Hit "B" as soon as you are throught he fan to grab the power cell, and immediately turbo for the exit.

When you get outside again, turbo(NOT cruise) toward the waypoint until you hear either Juni or King tell you the Nomads are breaking off. THEN cruise the rest of the way. I HAVE encountered Nomad ships with cruise disrupters in this mission, so use cruise only when you are well out of their sensor range, or it will waste more of your time.

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"Although I do not consider myself a member of the Bounty Hunters' Guild, I find that their goals and mine often follow the same path. I will aid them when I can...if they give me a percentage of the salvage from whatever they frag along the way. But god help them if someone puts a bounty on THEIR heads, for I don't care who I hunt for, as long as their live capture(or untimely death) can get me enough credits to buy a decent sized mug of my favorite drink."- A Freelance Bounty Hunter.
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Anub- damn, what IS the plural for that? Anubii? Anubises? Anubice?

Post Sun Jan 11, 2004 7:42 pm

Wow, NukeIt, you should write a walkthrough for Freelancer SP. If it was as detailed as this mission info, we'd have no more newbies/n00bs asking about how to complete missions anymore. Consider it please ....

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"There's no such thing as miracles or the supernatural, there's only cutting-edge technology" - Ocelot
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Post Sun Jan 11, 2004 11:13 pm

The trouble with Fl, though, is that once you master it, you don't like it enough to write about it.


BlazeME: Flameus Muchus n00bus

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