Sat Oct 11, 2003 5:36 pm by Lucky Jack
Amazing. Finished the silly cartoon missions (I think, at least, once you visit the Dyson Sphere and flush the Nomads down their loo you are done).
I then went to New Tokyo, bought freighter and loaded it with Niob and sold it at the Ring near New Berlin, then bought a bigger freighter and diamonds on the planet.
I amassed almost $3 million credits and did a bit of wreck looting and exploring.
I'd be careful of using the jump hole to New Berlin from the Sigma system -- those Red Hessians are right there and there are a lot of them.
I found some wrecks and now have two class 10 DIamonbacks and two class 10 Onyx thingees.
I then made my way to Crete, bribed my way into the good graces of the Corsairs and bought a Titan.
Since then, I cleaned up the 16 old fighters in their system, fought the Nomads and collected 4 Nomad cannons and 4 Nomad Blasters.
I'm going to keep all the class 10 weaponry and shift weapons as whims hit me. I guess the next thing to do is simply explore every other system I have yet to see and try to avoid making the Corsairs mad at me. I like their system very much visually and I'd like to return there to fight Nomads from time to time.
The Titan is a great ship, but it does not fly well enough for me. One is tempted to try an Eagle. I've already fought Sabres and they don't seem any better than the Titan as far as maneuverability goes.
So far the ship I liked the best was the Barracuda, but it was too fragile (those wings are totally superfluous) and you cannot mount the right weapons.
Why can't I get a custom job built? That's a feature they should consider if ever a new version of this of a successor game is done.
I'd build a ship very much like the Nomad -- no external appurtenances to break off -- but build it almost like a flying cube or sphere so one could make the ship itself into a kind of turret to bring weapons to bear.
Space ships do NOT need to look like fighter planes.
Actually, the entire underlying concept of the Space Opera (sciene fiction) space battle that is the heart of this game is so flawed scientifically as to be a joke.
Energy shields that one must thwack until they cave? Hello? that's nonsense and about as advanced as Beowulf's time -- space fighting is not swordplay.
Weapons that are aimed by a reticule like an atmospheric jet aircraft? Sorry, without the resistance of an atmosphere and gravity to keep one oriented, only a computer could calculate trajectory fast enough. Ships would not engage at all at close range. Only computer driven, smart missiles would be used. There would be no real use for a "gun" of any kind.
We are still using concepts for space exploration and space flight that originated with Willy Ley and Werner Von Braun in the 1940's.
The US Space Shuttle, for example, is a space plane built using 1960s technology from concepts drawn up in Von Braun's Germany during WW II. So only now do we learn that wings on spacecraft are "inherently dangerous?" Jeez.
In a word, there would be no dogfights in space.
But, hey, who's complaining. At the rate Earth's various present space programs are going, we're never going to get up there to test the hypotheses anyway.
For a really original view of spacecraft and space battles, see the science fiction of Murray Leinster, A.E. Van Vogt and other folks that wrote for John W. Campbell's magazines.