Tue Sep 09, 2003 9:39 pm by NukeIt
They can stop them, but I believe they(CD missiles) have a large splash radius, so if you mis-time the countermeasure you get slammed by it anyway(since countermeasures don't last all that long before evaporating, and you can't intercept it too close). It takes quite a bit of luck to get the timing right.
If you're a real pro in a fast-turning ship, you can engine kill, turn around, and blast the disrupter right out of space, but that requires fast reflexes to pull off.
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"Although I do not consider myself a member of the Bounty Hunters' Guild, I find that their goals and mine often follow the same path. I will aid them when I can...if they give me a percentage of the salvage from whatever they frag along the way. Hell, they were even so kind as to sell me a ship after one of my jobs with them, and I've been flying her ever since. But god help them if someone puts a bounty on THEIR heads, for I don't care who I hunt for, as long as their live capture(or untimely death) can get me enough credits to buy a decent sized mug of my favorite drink."- A Freelance Bounty Hunter.
Edited by - NukeIt on 09-09-2003 22:39:35