Naw, the best guns you can equip before leaving Liberty are the Xenos ones (Scorpion, Adv. Scorpion). The Pyros Type 1s that you can loot from Outcasts are also excellent but there are no decent guns with the same speed for the class 3 slots; a mixture with the Barragers should work well, though.
The Barragers are not bad and they are easier to get but they are not even in the same league as the particle guns. Advantages of the Xenos guns:
- highest damage of all guns available
- 700 m/s projectile speed (also matches most turrets)
- excellent efficiency
- bonus against graviton shields (multiplier 1.20)
The Barragers do less damage, have less projectile speed, are less energy efficient and have a penalty against graviton shields (multiplier 0.80). This all adds up.
For ultimate fun, equip a Dagger thusly:
1 x Adv. Stunpulse
3 x Adv. Scorpion
1 x Pyros Turret Type 1 (or Rowlett's Revenge)
and then start mowing down Defenders, Wolfhounds, Stilettos, Centurions ... This setup does 1511 shield (1665 against graviton) and 1529 hull with an efficiency of 4.80 for hull.
If you are only concerned about soft enemies with small shields (Libery, Bretonia) or if you are not comfortable toggling weapons then you can simply use a fourth Adv. Scorpion instead of the shield buster. This gives you 943 shield (1132 against graviton) and 1887 hull with the same 4.80 efficiency.
The Dagger has a strong powerplant and efficiency is not overly important for it against enemies of level 7 or less. So you could swap 2 Adv. Scorpions for looted Dragoon Type 1s to get the ultimate kick*ss damage output: 1937 hull with an overall efficiency of 4.43.
I used the first setup in the
maximum-fun campaign during mission 4. Near Manhattan I got 10 Defenders and a cruiser (counts as battleship kill), at Benford Station I got another 10 Defenders, and in Magellan I got 7 of the 8 Bounty Hunters (speed and precision are extremely important there because the Lane Hackers shoot well).