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Level requirements to purchase/use guns

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Post Wed Jul 23, 2003 9:09 pm

Level requirements to purchase/use guns

Forgive me in advance if the topic has been broached. I searched the forums and could not find any threads.

It seems to me that there are experience level requirements to use the Maximum Class of weaponry on ones ship. I've got a Dromedary that is 4/6 weaponry. At level 11 it allows me to mount three class 6 guns but only one Class 6 turret. It limits the other turrets to Class 5.

Has any studied this? If so, would you be willing to share your insights?

advTHANXance,
Bulldog

Post Wed Jul 23, 2003 9:38 pm

Level requirements for purchasing guns and turrets:

<pre><font size=1 face=Courier>class level
------------
1 -
2 -
3 2
4 6
5 10
6 16
7 22
8 26
9 30 </font></pre>

Like most ships the Dromedary has hardpoints of different maximum class. These are:
1 x class 5 weapon
2 x class 6 weapon
2 x class 5 turret
3 x class 6 turret

At level 11 you can loot class 6 equipment but you cannot buy it yet (except from other players in MP).

Post Fri Jul 25, 2003 10:07 pm

Thank you.

How does the hardpoint maximum relate to the optimum/maximum ratings?

I would have thought that with a maximum rating of 6, the Dromedary would, eventually, be allowed to carry all class 6 weapons.

Bulldog

Post Fri Jul 25, 2003 10:34 pm

Not all parts of the ship that can mount weapons are capable of handling the max.
Which is kinda strange since energy weapons have little to no recoil!

Optimal is a rough measure of gun battery recharge rate, but not too accurate.
(There's a topic on this in the forum)

"Got anything for me?" - Trent, A.K.A. 'Mr. Eloquent'

Post Fri Jul 25, 2003 10:51 pm

The maximum rating is the max of all hardpoints on the ship, but some hardpoints can have a lower rating.

If you mount guns of the so-called 'optimum weapon class' then you can fire for a long time without depleting the powerplant - but you also have to fire for a very long time to do a bit of damage to the target. Besides, the energy efficiency of the guns - i.e. how much damage they do per energy unit consumed - varies between 2.66 for the cr*ppiest guns to 6.00 for the most energy-efficient ones. Also, missile launchers and deactivated guns (weapon groups - shield/hull) do not drain any energy at all so there is more left for the remaining guns.

These are only a few reasons why the 'optimal weapon class' rating is completely brain-damaged; for the other reason(s) have a look at the thread Truth about the Optimal Weapon Class.

BTW, the Drom has the same powerplant as the Drake and so the guns that you are allowed to mount are quite sufficient to utilize all the energy produced by the plant.

Post Sat Jul 26, 2003 3:50 pm

Thank you for your insights. Thank you, especially, for pointing me to the appropriate disscusion.

Bulldog

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