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Sunslayer...

If you are stuck in a mission and do not know how to continue, this is the place to ask for help. Missing that elusive Level 10 Shield? Don''t know where to find the lost Ohtori ship? This is the only place where spoilers are allowed!

Post Wed Jul 16, 2003 7:52 am

Sunslayer...

OK, so now having finished the game, (and getting a bit disapointed with the whole final battle etc) I'm curious. After the story completion and everything, can you still fight Battleships? If not, what is the point of the Sunslayer torpedo?
I couldn't get one for the story, as I had to do the last 5 or so missions back to back...
Also, after I finished the game it gave me the next level up requirement as X amount of credits as per norm. I got this in a trade run, but then it said next level up requirement was Mission! I'd finished the game!? After doing a bit more trading whilst pondering the problem it then switched back to credits again?
What's happening there then?
Oh, and does anyone know wher ethe Osiris is? I want to get a freighter, but I also want to be able to buy back my Anubis and get the new Order weapons. (Death hand Mk 3's)

If it wasn't for the inky blackness of the night you wouldn't appreciate the brilliance of the stars...

Post Wed Jul 16, 2003 10:33 am

If you want to fight battleships after the end of the campaign then you need a mod like Rebalance, for example.

The Sunslayers are for battles player vs. player; for the story battleships the Starkillers are quite sufficient (thanks to T-Hawk for teaching me that ). Only the two battleships blocking the jumpgate out of Alaska are problematic because the time is so short. I tried several times and almost got one or the other with Drillers and Starkillers but Walker always beat me to it. With Ripper mines it should be easy but I had spent all 20 of them during the battle in Sigma-13.

In the unmodded game you can get the Anubis only during the campaign. This is a real pity because the Anubis would be perfect for getting rich quickly in MP, because of its large cargo hold combined with good offensive capabilities (including a forward-firing class 6 turret slot). If you get decent kit on it - say, 6 x Adv. Tarantula plus Debilitator Turret plus Starkillers - then you can fly missions up to difficulty 35 and you have ample space for commodity loot. Even pro bono work can be lucrative: if you spend half an hour tangling with Hessian patrols at the Dresden jumphole then you get a hold full of Niobium (worth 112000 in Dresden system) and your rep with the Corsairs will have improved greatly. Also, the 70 units cargo space are nice for a bit of trading on the side if you have to go somewhere anyway to fetch a gun or other kit.

Post Wed Jul 16, 2003 10:53 am

I can't believe that you can't fight Battleships after the campaign. That's lame. I found the Starkillers to by quite pants to be honest. A pass with guns blaring did more damage (4x deathands and 2x firecurse)
I didn't have any chance to break off and upgrade much cos from about mission 8 onwards it was all go go go...
So what do people use the SunSlayer for in SP? (aside from Titans fo course! )
May have to go MP at this rate. Not that I've ever played ANY online game...

Post Wed Jul 16, 2003 3:55 pm

Sunslayer...terrifying weapon.

________________

Post Wed Jul 16, 2003 3:58 pm

Starkillers are meant more for ships around class-6 capabilities; one Starkiller shot is equal to about two full seconds (which is a lot) of sustained fire from ships like a Drake. One Starkiller does less damage than one shot from a ship with three class-10 guns.
Sunslayers are fun to use in the VHFs. One shot equals a kill of anything short of a Titan (and that takes maybe 1-2 gun shots more) with its shields down. To use Sunslayers, you need two things: Tizona del Cids, and either good aim or a large bankroll.
Hey Sherlog, does your email (sherlog at t-online.de) work? I emailed you a day or two ago..

Edited by - T-hawk on 16-07-2003 17:02:12

Post Wed Jul 16, 2003 5:07 pm

I have found that missiles, mines and torpedos can do up to three times their specified damage. The Slingshot missile does 747 damage but an unshielded Starflier or Patriot will almost always die from a direct hit even though they have 1100 and 1300 armour respectively, and ships like Defender, Dagger etc. have to be lucky to survive.

One Starkiller is enough for anything up to Stiletto and two Starkillers are enough for Sabres and Titans. NPC ships have more hitpoints than player ships but that is compensated by the collateral damage from taking out the shields. So you can take out any NPC ship up to level 17 (inclusive) on initial approach, or up to two level 14 ones.

Examples for armour scale: level 9..11 Outcast Stilettos have factor 1.17, level 12..14 Stilettos and level 15..17 Sabres have 1.37, and the level 18/19 Sabres have 1.87. Other factions may have different scale factors for different levels.

P.S.: I have to dial a specific provider in order to access the T-Online mailbox - I cannot use my flatrate account for this because they do authorization via IP. That is why I check this box only every couple of days. I'll do it right away when I get home.

Post Wed Jul 16, 2003 8:07 pm

Great help guys. May try rebalance if I have the guts to screw around with my PC.
Osiris though? Anyone know where that is?

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