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tekagis arch

If you are stuck in a mission and do not know how to continue, this is the place to ask for help. Missing that elusive Level 10 Shield? Don''t know where to find the lost Ohtori ship? This is the only place where spoilers are allowed!

Post Thu Oct 09, 2003 7:36 pm

The one reason there isnt a Invincibility mod is because the game creates it itself.Go to My Documents\My Games\Freelancer\PerfOptions and scroll down until you find

DIFFICULTY_SCALE = 1.00
Change it to
DIFFICULTY_SCALE = 0.00
And then rip those Kusari Nomads apart!

Milkshape 409.

Post Thu Oct 09, 2003 10:45 pm

The word "Mugwump" was brought into English in the early nineteenth century as a humorous term for a boss, bigwig, grand panjandrum, or other person in authority, often one of a minor and inconsequential sort. This example comes from a story in an 1867 issue of Atlantic Monthly: “I’ve got one of your gang in irons — the Great Mugwump himself, I reckon — strongly guarded by men armed to the teeth; so you just ride up here and surrender”.

It hit the big time in 1884, during the presidential election that set Grover Cleveland against the Republican James G Blaine. Some Republicans refused to support Blaine, changed sides, and the New York Sun labelled them little mugwumps. Almost overnight, the sense of the word changed to turncoat. Later, it came to mean a politician who either could not or would not make up his mind on some important issue, or who refused to take a stand when expected to do so. Hence the old joke that a mugwump is a person sitting on the fence, with his mug on one side and his wump on the other.

There is also a slangy sense—less known these days, I believe—of a person who has been persuaded by his possession of a minor official position into a sense of self-importance, often becoming obnoxious as a result.

Another old American political term comes to mind applicable to the kind of person hereabouts and elsewhere who dismisses so easily matters of importance to others and offers instead the kind of didactic, self-important advice to which I was reacting: Know Nothing.

The Know-Nothing Movement was a nativist political movement in the United States in the 1850's. It was organized to oppose the great wave of immigrants who entered the United States after 1846. Know-Nothings claimed that the immigrants—who were principally Irish and Roman Catholic threatened to destroy the American experiment. The Roman Catholic church, they charged, was subservient to a foreign prince (the pope), it was growing in power, and it potentially could exert political control over a large group of people. Such nativist sentiments had long existed among many Americans, but they had never before been expressed in such powerful form.

In several Northern states as early as the 1840's there were local nativist parties that drew support from the DEMOCRATIC and WHIG parties. By the early 1850's there was a trend to organize nationally against the presumed immigrant threat. The old parties, the nativists said, had not confronted the danger. The Democrats, it was charged, were supported by the aliens; the party needed their votes and catered to their whims. The Whigs appeared helpless before them.

Originally, nativist party members had worked through a number of secret societies, clandestinely throwing their support on election day with powerful effect to sympathetic candidates. Saying that they knew nothing about such activities, the nativists wreaked havoc with their votes in 1854 in the existing party system. They won sweeping victories at the state and congressional levels. They attracted many Northern Whigs to their point of view along with an important number of Democrats. Southern Whigs also joined because of growing sectional tensions caused by the reintroduction of the slavery issue into national politics in 1854. For a time it seemed as if the Know-Nothings (officially the AMERICAN PARTY) would be the main opposition party in the United States. Publicly backing Millard FILLMORE as a presidential candidate in 1856, they won more than 21% of the popular vote and eight ELECTORAL votes.

The Know-Nothings wanted to use government power to preserve their vision of a particular kind of Anglo-Saxon Protestant society. Their state and national platforms demanded that immigration be limited, that politics be “purified” by limiting officeholding to native-born Americans, and that a 21-year wait be imposed before an immigrant could become a citizen and vote. They also sought to limit the sale of liquor, to restrict public-school teaching to Protestants, and to have the Protestant version of the Bible read daily in classrooms. Despite their strength and appeal, the Know-Nothings were already in decline as a national party by 1856. Beset by differences over the slavery issue, many members joined the REPUBLICAN PARTY, which seemed sympathetic to much of their nativism and offered additional appeals on other important issues. Know-Nothing parties remained strong in a number of Northern states in the late 1850's, but the party was spent as a national force before the election of 1860.

Post Fri Oct 10, 2003 12:13 pm

Thanks LJ

@Milkshape 409: damn you, I keep forgetting who you are. Add your previous name to your sig. that way we know who we're talking to

Post Sat Oct 11, 2003 8:40 am

Take out the turrets on the arch, then hide behind it to protect yourself from the battleship.

Post Mon Oct 13, 2003 1:29 am

Go to 80 speed and use turret mode or torp it

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