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Level up easy in story mode... Not Cheat...

If you are stuck in a mission and do not know how to continue, this is the place to ask for help. Missing that elusive Level 10 Shield? Don''t know where to find the lost Ohtori ship? This is the only place where spoilers are allowed!

Jex

Post Wed Jun 04, 2003 10:55 am

Level up easy in story mode... Not Cheat...

The easiest way to level up during the SP missions is to go to a commodity trader, buy as much of a commodity (I like H-Fuel), go to the landing pad (Your level should have increased) go back to the trader and sell the stuff, that way, you have the same amount of money as when you started and you are a level up, this only works in SP while in story mode, because after that, your level up tragets are ammounts rather than percentages of your current score...

Hope this is helpful

Post Wed Jun 04, 2003 12:57 pm

wrong...

fastest way to get major money in sp is to fly down to the badlands and destroy all the wrecks one has 20 cardimine onboard that is 30,000 credits if u sell it at manhatten u can buy a defender for mission 2 or a dagger which is wat i did


If you see a Sabre running away from some police, just wave you'll know its me

Post Wed Jun 04, 2003 1:58 pm

Why would anyone want to level up and NOT make any more money? You NEED money. I highly recommend becoming a millionaire as soon as possible.

Ne frustra vixisse videar

Post Wed Jun 04, 2003 2:56 pm

I once edited my starting assets in SP so that I had a cargo of 40000 Carmdaine. Since I started on Manhattan, I immediately sold this illicit cargo for 56 million credits.

Doing this, I didn't make it past mission 1 becuase without money worries, the game was way too easy.


- the First Evil

Post Wed Jun 04, 2003 4:12 pm

Jex , you do not have to leave the trader for this trick to work. Closing the trade interface is sufficient. I think the crucial point is that the value of a single transaction exceeds the amount that was set as level-up requirement (the difference relative to the previous net worth, not the absolute value of the net worth requirement).

There are some other tricks, and if you want then you can go through all campaign missions back-to-back, without freelancing or trading or looting between SP missions. The only necessary detour is one extra landing & take-off (Planet New Tokyo) but you can make a bit more money if you dock with Fort Bush when you go from California to Planet Manhattan before mission 4 (1 extra tradelane, 1 extra base dock sequence). I have posted a detailed plan in the thread Level 7.

Holliday , what would you want millions of credits for? Flip coins up the tailpipe of an enemy? Cover them in a shower of banknotes so that they cannot see you? Stuff their gun bores with burning cheques?

You can always make as much money as you need, Juni will wait. But there is no sense in amassing money 'just in case' because making money becomes easier as the game progresses. In Omega-41 you can make hundreds of thousands by flying a short combat mission; in Kusari space you would have to fly at least a dozen missions to make the same money, several dozen in Bretonia and probably hundreds in New York. Complete waste of time.

Post Wed Jun 04, 2003 4:59 pm

A key element here is the age of the player. Young people are in a hurry to get the game over with. Old people, me for example, don’t see it as a race to the end. It’s not the kill; it’s the thrill of the chase. I play games to occupy my time. Why would I want to make the entire experience shorter? More money means more options. Making money takes time, which is why I play games to begin with. Do you really need me to tell you why being rich is good?

Ne frustra vixisse videar

Edited by - Holliday on 04-06-2003 17:59:34

Post Wed Jun 04, 2003 7:08 pm

Beware - boring math alert!

Your net worth increases or decreases depending on the difference between the amount you pay or the amount you get and the base value of the commodity.

Eg engine components base value is 225.

Bought 50 enging components for 344 and my worth went down £5,950. This is 50 x (344 - 225). My net worth went down because I paid £119 more than the base value.

Then when you sell them, your worth increases by the amount you get less the base value.Sell them for £1,350 and you worth will increase by (1350-225).

That's how the game calculates your worth based on the profit you make, because 1350 less 344 is the same as 1350-225 less 344-225.

Post Wed Jun 04, 2003 7:25 pm

Holliday , the zero-freetime approach is not for people who play the campaign for the first time, and I always counsel first-timers to take their time instead of rushing through the game, to explore, to try different weapons/ships/styles but not switch haphazardly without getting to know their current stuff well, things like that.

Slowing down is a no-brainer because Juni (or Ozu) will wait patiently until you show up; proceeding faster requires a few tricks. And both options are necessary to allow people to progress at whatever pace they desire.

The speed-up tricks come in handy for things like 'beat campaign in ship X'. The campaign feels very different when you fly it in an Eagle (with Sunslayers, yay!) or in a Patriot. And after the last one I have started to think that beating the game in a Starflier might not be actually impossible (just very, very improbable).

Circumcisor , exploiting net worth misestimation is a key principle for progressing quickly but it does not explain the trick that Jex posted. It is probably a glitch in the game logic.

Edited by - Sherlog on 04-06-2003 20:47:54

Post Wed Jun 04, 2003 8:07 pm

eh, sorry.

What I was trying to explain was, if you need say 5,000 to get to the next level, and you buy 50 units at 150 less than base value, you're worth will increase by 7,500 and you get the next level. When you sell them again, youre worth will go back down but you keep the level, and get your money back.

So this trick will only work if you buy commodities at a very good price.

That's also why it doesnt work in MP, because Mp level is based on current worth and it will go up / down when you do this.

Edited by - Circumcisor on 04-06-2003 21:09:00

Post Wed Jun 04, 2003 8:25 pm

Circumcisor , no need to be sorry. I only made that remark to prevent people from racking their brains how the principle you posted would explain Jex' trick, because it doesn't.

Besides using net worth overestimation to get past the next level requirement you can also exploit net worth underestimation (where you get the game to set you a next level requirement that is lower than your actual worth). I have explained details in another thread, so I won't repeat it here.

Post Wed Jun 04, 2003 8:38 pm

as someone already pointed out, the best way of leveling up is to get wrecks!

There is ony in New York, and one in California each having 20 cardimine! these will get you 60k very easily when sold at manhattan.

Post Wed Jun 04, 2003 9:06 pm

TheJkWhoSaysNi , correction: looting wrecks can be a lucrative source of income early in the game, when you do not have access to well-paid missions or trade routes. Levelling up can be a welcome side-effect, as can be getting access to guns that you cannot buy yet (because of level restrictions or reputation problems) but that you can use because your ship has the hardpoints required to mount them.

However, you need to know the locations of the wrecks, getting there does take quite a bit of time, and many wrecks aren't very lucrative. The best ones are those where you get a pair of level 10 guns (2 x 37k resale value) and a bundle of Paralyzer missiles (70k resale value).

Level-up tricks like Jex' do not require any extra time at all, just a few clicks.

Edited by - Sherlog on 04-06-2003 22:07:38

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