Wed May 14, 2003 3:09 am by Zertz
There'd better be Hypergates.
Each hypergate should have 5 or 6 (mabye more) destinations that you can choose between after you enter the gate.
Have a regular storyline that you really need to complete before you go Freelance the whole thing and then it gives the option to either go Freelancing or join 1 of a couple of options for factions, like you can join the Order, Corsairs, Outcasts, and some other creative options, then once you choose one of those factions to join you will get a SP Campaign based on what one you joined. Example: You join the Outcasts, Mission 1: Smuggle some Cardamine to New York under the guise of Cryer Pharmasueticals attempting to create a harmless alternative to the drug.
Make it so over time (possibly time or level increase or missions completed) things get built or destroyed. Like the Hokkaido -> Chugoku jumpgate and the Trade Lanes in that system, either they get finished or the Blood Dragons blow it to smithereens. (Latter more interesting eh?)
Add new levels of ships and such, like a Level 11 ship.
New Mission Types (Randon and Campaign):
-Recon
-Research
-Scrap clean-up (Think Junker)
-Cargo Transport
-Passenger Transport
-Patrols (THey give you a set of way points you have to go around once or twice and you must engage any criminals and aid anyone under attack by pirates)
Thats about it from me.
"It is said that revenge is a dish best served cold, it is very cold in space."
~Khan, Star Trek II: The Wrath of Khan