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Some thoughts about the strange ship designs in Freelancer

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Post Fri May 09, 2003 5:27 am

Some thoughts about the strange ship designs in Freelancer

After playing this game through hours on end, I've thought through some of the stranger aspects of the game. Feel free to add your thoughts, or observations of other oddities.

* Why do the Liberty Rouges fly Bloodhounds?

I found it rather interesting that the Rouges inside Liberty all fly Bloodhounds ( sold at the Junker base ), yet they sell the Dagger at Buffalo Base. The other two thirds of the triumverate ( Outcasts, Lane Hackers ) use Daggers at this level of play, and why not? They have an extra gun slot, more armor, plus they make a much smaller target.

The answer is simple though. Liberty Rouges are the single plot concentration in the first part of the Single Player missions. The Bloodhound is inherently an easier target, and couple that with the Rouge AI's poor handling of the ship, and you've got the perfect low-level combo. This is the very same reason the Rouges use their own crappy laser weapons instead of the Junker Barragers, they need the novice balance.

* Why is the Startracker so unbalanced?

I was expecting a more powerful Starflier. I was astounded when I first purchased the Startracker to try it out, and found it handles worse than a Bloodhound or Dagger. The higher-class power and weapon mount is nice, but you can't get good level 4 weapons anywhere in Liberty, nor can you get higher than a class 3 shield.

The answer is obvious here, in Single Player the game is making an effort to steer you toward buying either a Patriot or a Defender. Make a note that these are the two ships your wings fly, in that order. The lack of a class 4 shield to max out the Startracker is intended to make you consider the higher-powered HF version of the Class 3 shield. The key factor here is those 4 and 5 weapon ships have a distinct advantage: in Liberty, the standard Class 1 guns are really cheap and add a lot of damage, so for the pilot on a budget it's better to have a lot of crappy guns over a few Level 2/3 guns.

* Why is the Hawk such a mixed bag compared to the Falcon and Eagle?

The Hawk is not at all consistent with it's higher-priced brothers but there's method to this madness. The Hawk is balanced to give you a hard time making a decision in Single Player.

Thanks to the game designers, it has similar specs to the Barricuda HF, including matching power level, armor, cargo and price. So the player is left to choose between the best package: a smaller target with less firepower and shielding, or a larger target with more firepower and shielding. That or else you can have the very different Drake.

* Why does the Wolfhound exist?

This is one ship that can't find a home anywhere. It's priced in the same range as the Barricuda, same power level, BUT:

- Wolfhound has 5 less cargo space ( 40 ) ( Barricuda: 45 )
- Wolfhound is a much larger target than the Baricuda
- Wolfhound has 5/1 weapons ( Barricuda: 6/0 ), and unlike the Bloodhound the turret is useless
- Wolfhound turns slower than the Barricuda

It looks very ornate, and the side-mounted weapons make it possible for you to use it as a turret platform ( the AI flying the Wolfhound will often stop dead and use this tactic ), but the armor is lacking for such an exercise.

If it had 60 cargo space ( to justify it's enormous bulk ) or cost the same as a Drake, it would actually make sense. Anyone have any idea why it's around?

* Why does the Banshee exist?

You would think the highest level Light Fighter in the game would actually be worth buying, possibly a Class 7 machine that maneuvers as good as the Startracker? Possibly add a fifth weapon mount, or a forward-firing turret like the Dagger Light Fighter? Considering that the Falcon aces it in every category ( 100k more ), and it's not much of an upgrade for the Hawk ( that goes for half the price ), why would anyone even bother to create this loner?

The reason is so simple, most people miss it. The Banshee sucks so you can make Single Player easy without making it seem too easy. Banshees are the earliest Rhienland ships you encounter. Imagine your frustration if you had to go up against something like the Drake early on - fast and tough, you'd throw up your hands in frustration. Banshees have a lot of armor, but the earliest versions you meet have wussy arms and shields, and the fat rear-end makes it easy to pummel through that armor.

That said, I wish they had made another Light Fighter that's actually worth purchasing. In MP a ship as fast as the Drake with Banshee power would be quite tempting, even against Class 10 powerhouses.

Anyone have more to add?

Post Fri May 09, 2003 11:19 am

wow, that essay was a complete wast of time... I'm sorry I wasted the time to read it...i'm with out words...

If I had a nickel for every time someone told me that my idea for melting down coins to make a giant robotic parrot was a bad idea, I would have one kicka$$ giant robotic parrot.

Post Fri May 09, 2003 11:37 am

I remember stuff like this getting posted when Frontier came out, I was on cix at the time. It was all "I think this about this arbitrary game feature" or "I think this unfinished object that didn't fit in should have been included". S'all bollocks. Still, if you have no life and can't accept that a game that came out 5 years late takes 3 weeks to finish, fair enough.

Post Fri May 09, 2003 3:54 pm

please correct me if i'm wrong, but i'm almost certain that valkyries are the first rhineland ships that you encounter in the single player story. you fight against the rhineland military, and they use valkyries.

also, why ask questions that you know the answers to?

Post Fri May 09, 2003 8:40 pm

stop whinning. the game is fine and the bloodhood suits the rouges, fools together. The banshee is okay but if you don't like, like me [weird green engines, weapons, it don't buy it.
Of course they should have put in better freighters and Light fighters but they didn't. Probably waiting for the expansion pack/s

Ben

Post Fri May 09, 2003 8:55 pm

Maybe I missed something, but it didn't seem like he was complaing...just ruminating and reasoning on the various ships in SP and why they fit with the plot/storyline. You guys should just chill...why post if you think it's a waste of time/stupid topic?

I thought (like it matters) that he made some interesting deductions. Doesn't really matter to me though, I spend all my time trying to get to a VHF anyway.

Flame away...I'm fire retardant and retard resistant.

Post Fri May 09, 2003 9:08 pm

Ugh Kusari Drakes are pathetic at times COUGHWHENTHEAIUSESTHEMCOUGH!
other than a Drake could take out a Titan easily, probably outfly a Eagle COUGHUSELESSSHIPCOUGH

The essay was pretty good.

Post Sat May 17, 2003 12:52 am

Helltak do something about that cough its nasty

If Your Trading Your Cheating. Cause Real Men Make Money Killing.

Post Sat May 17, 2003 1:59 am

Whoa, you thought that one through

Like Heltak says the Drakes are seriously underused by the AI, but they actually turn faster than the starfliers and are nice for MP.

FFS if you dont like a post shut the f*** up. If you had taken the time to read the whole post you would see it actually congratulates the games designers several times for their cunning in forcing difficult descisions etc. It is not whining. Oh, and Hairfarmer, have you been on your period for the last few months? All you seem to post these days are one word answers and abuse. If you have no words, post no words.

-V-

Post Sat May 17, 2003 6:25 am

Yep, exactly, if you have nothing worth saying, don't say anything.

Overall very nice post, some interesting, and well supported points. So how about a commentary on the varios houses capital ships with respect to game balance and the factions mentality?

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