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# jump holes

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Post Sun Apr 13, 2003 12:11 pm

# jump holes

how many jump holes are there in total?? and while i'm at it, how many systems are there?
i have gone to 64 jump holes i think, and i still haven't gone to edinburgh it'd be nice to see some numbers close to that.


presently, my world is upside down, so if u do not mind, u'll have to tok to my a$$

Post Sun Apr 13, 2003 12:24 pm

Total system visited : 45

Total Jumphole found : 100



Dude, where's my Super Star Destroyer?

Post Sun Apr 13, 2003 3:38 pm

thanks...36 more. . . where the hell might they be? (i'm not trying to cheat here)


presently, my world is upside down, so if u do not mind, u'll have to tok to my a$$

Post Sun Apr 13, 2003 4:01 pm

Jumpholes found 128
Bases visitied 175
systems visitied 54 (don't ask me why since there are only 47 systems)

Post Sun Apr 13, 2003 4:53 pm

Jump holes found: Unlimited...
Because I keep making new ones...

Post Wed Apr 16, 2003 5:33 am

Huh... I've got 52 systems, 162 bases, and 106 jumpholes in my SP game long after the story line... how the heck did you get two more than me Corwin, never mind that it's more than there is anyway, lol. Plus I'm surprised I've missed 22 JHs... I wonder if FL's counters could be messed up?

Kimk... an "in game" way to see where many jumpholes (and "hidden" bases) are (i.e., without some God map cheating), is to turn on Patrol Paths on F6 ... anywhere you see a lot of patrols converging, there's something there.

There are a bunch of God maps, like Holger's Datastorm app (sticky'd here) and Kari's cool jpg map (www.cc.puv.fi/~kan ... where's the thread or sticky or download or whatever where he mentioned it here?).

Good flying, pilot -- H

Post Wed Apr 16, 2003 12:34 pm

You got the URL right, CAPT HRT.
Freelancer Roadmap
Last I checked those numbers, I got like 137 Jumpholes (if remember correct). Still not sure thats all 'cause they are counted only if you use them... and sometimes they just pop out in the game's map... "pop"
LOL!

Post Wed Apr 16, 2003 4:23 pm

I don't think the total number of jumpholes can be 137, because the number of jumpholes found has to be an even number, since:

1) You only "find" a jumphole if you have used it

2) Your counter goes up by 2 every time you make a jump through a jumphole, presumably because the game considers either entering or exiting a jumphole as "using" it.

-- The Haen.

Post Wed Apr 16, 2003 4:35 pm

for me, 52 systems, 160 bases, 130 jump holes

jump hole count does go up by 2 because it counts both ends of the jump hole for 1 jump

how did you get 54 systems? i thought there were only 48 + the 4 that are only available in SP storyline

Edited by - effusion on 16-04-2003 17:35:23

Post Thu Apr 17, 2003 8:37 am

yup, that count was 134... time is takeing its price =)

Post Thu Apr 17, 2003 9:46 am

didn't we go all over the place near the end of the story line missions? (Meaning systems that don't appear on the NavMap)... i few days ago i was wondering if i could revisit some of the sites of my old battles so i loaded some of the missions saves and checked the Nav Computer.... I was basically in the middile of nowhere with no dots or lines connecting to any other system... maybe the game counted those as a system?

Post Thu Apr 17, 2003 11:47 am

ok . .. i got 63 jump holes. . mb more now, didn't check . . . but i still need twice the amount? i don't think i'm gonna bother. besides, my C10 fighter can take out anything, so i'm looking for challenges, that involve taking out stuff, not exploring pointlessly in a limited space. thats y i'm going back to sp.


presently, my world is upside down, so if u do not mind, u'll have to tok to my a$$

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