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Ship manueverability points

If you are stuck in a mission and do not know how to continue, this is the place to ask for help. Missing that elusive Level 10 Shield? Don''t know where to find the lost Ohtori ship? This is the only place where spoilers are allowed!

Post Sun Apr 13, 2003 7:48 am

OK.. Ive search the forums for words dromedary, dromedary freighter.. i still cant find which system sold it.. I WANT to see it or at least drive it.. THX

I hate Wasp Missiles[!

Post Sun Apr 13, 2003 7:55 am

Lt. Cmdr Ajim...
Mactan Base, Magellan, I think.

EDIT: Yup, that's it. Lane Hacker base.

Edited by - F/A-18 Hornet on 13-04-2003 08:58:25

Post Sun Apr 13, 2003 5:29 pm

Well since the drake uses 5/6lv guns I'd say outfit it with 4.0rof weapons either Order weapons Pryo, FC Sunblast's I think, or some 3.03 reinland weapons.

Post Sun Apr 13, 2003 8:24 pm

Well I think I've got it narrowed down. If you're gonna fly a Drake against VHF's you want every advantage in the damage department, so the best loadout will depend on what kind of shield they use.

If enemy has Graviton shields:
2 Pyros type 2
2 Pyros type 3

(These are Outcast guns, kill for them or buy them at Cali base in Tau 23, you might be able to buy them at other Outcast bases too.)

If enemy has Molecular shields:
2 Dragoon type 2
2 Dragoon type 3
(outcasts)
OR if you prefer
2 Angelito Mk I
2 Angelito Mk II
(Corsairs)

If enemy has Positron shields:
2 Gaia's savior (Islay Base, Edinborough, or try killing Gaians for a while till they drop some)
2 Sunblast A (Gas Miners Naha, Sigma 13)

Overall, I prefer to use the Gaia's Savior and Sunblast A because I find them the easiest to hit the target consistently with. The Gaia's Savior has a 5.88 ROF, and the Sunblast A has 8.33, so the shots interleave giving you a nearly constant stream of fire which you can maintain for about 14 seconds (in a Drake).

The other weapons will run you out of energy faster, and since they are lower speed projectiles (all 600 m/s except for Dragoons which are 700), you really have to be closer to your target to ensure consistent hits.

I also think that the high ROF weapons will deliver a higher percentage of your maximum damage potential in a quick pass. Suppose you make a pass at an enemy and you can really only shoot at him for a little under a second. You may hit him 7 times with your 8.33 ROF weapon, but ony 3 with a 4.0 or 2 with a 3.03. 7/8.33 > 3/4 > 2/3.03.

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