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Thoughts on a sequel

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Post Wed Apr 09, 2003 11:49 am

Thoughts on a sequel

I've finished the campaign two times now, and I feel the need to make comments. Please note that I'm not talking about MP.

After finishing the campaign I started killing Xenocs in Colorado by camping outside their base. I even took on some bountyhunters until I became neutral with the rogues and the hackers. Then I went to Mactan Base and bought a dromedary and ran cardamine from Mactan to Manhatten for a while until I had almost 2 mill. credits. I took this money to buy a sabre and then I went to Crete to get my boat outfitted. After that I went home and last night I landed in Manhattan ready to try new things (though I know them all by now). I decided to look at my status and I saw that I'd played 23 hours total! That's not a good value for money in my book. I can allready feel myself getting bored with this (otherwise great) game.

This leads me to make some suggestions:

1) Make the campaign last longer, maybe by forcing some time to pass between "official" misisons. Since I made a killing early on by smuggling I never had to wait between missions after level 4!

2) It's too easy to smuggle - just ignore the hail and keep moving. The same goes for piracy. Maybe police should be able to shut down your engines? This would be annoying, but fair. The jettison-screen should have a (short) timer after which the opponent assumes non-compliance.

3) Make prices dynamic! This would be soo cool. It's funny that Manhattan can keep up the high price on cardamine after I've ferried load after load of the stuff there. Prices should slowly go up (not infinitely) until you (or others?) bring a load, and then they should drop some. Supply and demand would ensure that you have to keep on the lookout for good deals. It would make for a killer info to be bought at bars ("I heard that Freeport 4 is starving for consumer goods".

typos - doh

Edited by - Magraev on 09-04-2003 12:54:17

Post Wed Apr 09, 2003 12:05 pm

that would be more like modifications you'd like rite?

here's what i want in a sequel:
-the entire sirius system unites (all houses and independant worlds and border worlds) to get in thousands of sleeper ships, and i'm not talking just the big round things that they came in, but cruisers, destroyers, carriers outfitted with cryogenic freezers, and fighters, to engage in immediate arrival and fly to the commies, in milky way, and start a series of blasts..
-you get to join the fray, and join whatever squad. or be on your own.
both sides have LIMITED number of ships, though numbers may be great, and they may reproduce, but not on the rate that you can't control, and you can actually go to the shipyards and blast them.


well, my two cents.

20of[%20the[%20Sun[%20Pillar.jpg

presently, my world is upside down, so if u do not mind, u'll have to tok to my a$$

Post Wed Apr 09, 2003 3:05 pm

Returning to Sol and exact revenge on the Coalition? cripes, bad idea. IIRC, the current setting for FL is 800 years after Starlancer! I don't know any kind of hostility that lasts that long after a conclusion. The FL generation hardly remembers or consider themselves victims of the Coalition. Can you really imagine people of the 21st century unite and launch an attack on some ancient enemies that defeated them 800 years ago? Come on. we relatively have "forgiven" (if not forgotten) what the Axis powers did 60 years ago! We don't even know if the Coalition still exists, or if they do, if they are still evil. Other than religious institutions, can someone give an example of some kind of alliance/coalition that lasts that long? even the Alliance have been dissolved into 4 Houses.

And remember that Sirius is selected because of its isolated position. Are the House Warriors willing to go back into cryo and travel several dozens of years to go back to Sol and declare war? And besides, the Houses are in relative "peace". No wars recently or any bad skirmishes between Houses. Declaring a war just for the sake of vengeance?

Imagine going to war simply because your great great great great great great great grandpa was defeated by someone's great great great great great great great grandpa.
Not a really strong casus belli. Unless of course the Coalition shows up and presents a clear and present danger to the Sirius Colony Houses....



Aku. Soku. Zan. (Kill. Evil. Instantly.)

Post Wed Apr 09, 2003 3:15 pm

At last somebody agrees with me. Fighting the Coalition again would just be SL2!

Post Wed Apr 09, 2003 3:17 pm

well what do you want? fighting aliens again would just be FL2!!!


at least the Coalition offers a differet perspective


oh and people DO have a long memory, most of the current conflicts can be traced back several hundred years

Dude, where's my Super Star Destroyer?

Post Wed Apr 09, 2003 3:33 pm


oh and people DO have a long memory, most of the current conflicts can be traced back several hundred years


Can you give an example?

Post Wed Apr 09, 2003 4:16 pm

Come on now, they plainly said in the intro that we would never forget. Now I do have about a 3 second memory. So, putting my failing memory aside, I do believe that never forgetting happens just a little less frequently then ever forgetting. So here we go, since we never forgot them nasty people out in Sol, and we know the alien super gates exist, I says we crack open one of these gates that gets us close to Sol and just sweep over them like a broom locked into hyper mode.

Oops, lunch time, gotta go

Post Wed Apr 09, 2003 8:54 pm

It's like going to German (assuming you're a US or GB citizen) to beat up someone the same age as you because your grandpappy fought against his grandpappy. How sane is that?

Post Wed Apr 09, 2003 11:07 pm


Can you give me an example?


Arab-Israeli Conflicts for one...

As for the idea of the Houses ganging up on the Coalition, I think it's a good idea because even after 800 years, you have to think there's a simmering hatred between the leaders of the Houses over the Coalition. Also, the Coalition may have also set up their own celestial empire. A chance meeting between research ships of both houses, and a slip of a trigger would mean one heck of an interstellar war...

Post Wed Apr 09, 2003 11:12 pm

Arabs and Israeli kinda live with each other for the past 50 years, marinating in hate (DON'T follow up on this comment, don't want to get political. Let's leave it at that). Alliance and Coalition got a closure and cut off any contact after that.

Post Wed Apr 09, 2003 11:53 pm

How about the Dom Kavash show up and in a meeting between their representative, Queen Carina, President Jacobi, (Kusari leader, mabye Lord Hakkeri) and (Rheinland leader, mabye Von Claussen) somebody gets assasinated, then a massive war starts out. Trent, Juni, King and Orillion have to find out what happened in the midst of an inter-galactic war, in this there could be alot more missions that leave you saying 'The hell? What next?' And possibly as a bonus add the option to do SP missions in MP and you get something I would buy 3 copies of (some for my friends).

"It is said that revenge is a dish best served cold, it is very cold in space."
~Khan, Star Trek II: The Wrath of Khan

Post Wed Apr 09, 2003 11:56 pm

what if the coallition allies with the alliacne to fight the nasty nomads tht are invading irius and sol? that would be nice!

Post Wed Apr 09, 2003 11:59 pm

Agreed for not having a political debate, I just wanted to point out an example, mmkay?

As for the Dom Kvash, that would be pretty cool also, because the humans would probably fighting on bad terms (The Dom Kvash have to be more technologically advanced, after all, they created a race of beings...), but the humans have an advantage they may not know- Nomad Weapons and technology...

"If there are other intelligent beings in the Universe, why aren't they here?". - Enrico Fermi

(Also known as the Fermi Paradox ...)

Post Thu Apr 10, 2003 12:56 am

Hm...me thinks there is a possible flaw in the logic of going back to Sol to exact revenge....

It took quite a while for the people on the sleeper ships to reach Sirius. It also has taken them 800 years to technologically get to where they are at now. They had to rebuild their civilization, and I'm doubting that they advanced as technologically as the Coalition and whoever else stayed behind on Earth did. Given the possibility that Sirius-ships could already be less-advanced than those from Sol, and given the return trip on the sleeper ships...they'd be even-less advanced than what the Coalition has by the time they got there. Unless the houses decided to go hijack Nomad ships, and build a giant fleet of those things up, including their weapons...I don't think there'd be that great of a chance of the houses defeating the Coalition. It'd just piss em off again, and they could set out in their more advanced ships, of which it's possible that they have a number more of, and come over to Sirius and lay some serious-smack down on the Sirians. It'd be best just to leave well enough alone, or send a scout ship with a peace offering (even if it's just a ruse to see how advanced they really ARE, and have a fleet waiting for them a few light years away from the edge of the Coalition's space.

Another difficulty would be getting the houses to reunite. They only get along because of trade, they don't really like one another. Heh, and they'd have to let the Corsairs or Outcasts build a nation of their own really, or partner up with them...as those two outlaw groups have better engineers and ships than the house governments do...(look at the Sabre and the Titan) Heck, even the ZONERS have better ships than house governments (look at the Eagle)

What I'd like to see in a sequel is one of the one of the houses go nuts (hmm, how about Liberty. They could just go nutballs and open up on Bretonia...they could target Bretonian freighters full of tea crates...dump them into space...)

IF they do a sequel or expansion, I hope they don't just revert to humans vs. aliens...something more original would be cool. Seriously, I think that if one of the houses just decided to completely invade and occupy another house's space and have a war ensue would be more fun than just shooting aliens. The Nomads are boring as hell...

Post Thu Apr 10, 2003 1:19 am

I'm seeing a bit of a gap here in technology. Assuming the Coalition crushed what was left of the Alliance in the Sol system soon after the sleeper ships were sent, then they've had 800 years to advance in technology while All us Sirians were sleeping away, not to mention the years since we've landed. My question is why aren't Coalition ships here already? In the last millenium or so, they couldn't design a faster traveling ship than the sleepers? If I were in political power in the Coalition, that would have been my priority, but then again, if that had happened, there would be no Freelancer at all, just a bunch of happy comrades dealing with Nomads where everyone's ship is the same and everyone has the same weapons...That I would not play. (Much less be addicted to.)

Forgive the long sentences and me answering my own question...just another thought. BTW, this site rocks.

The difficult we do immediately; the impossible just takes longer.

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