sp00n wrote:
perhaps it just depends if the stuff on the wrecks is actually "lootable" which is determined in the inis (cant remember which though).
I thought it was that too (btw...the files that contain that info are weapon_equip.ini, st_equip.ini and misc_equip.ini off the top of my head). However, a simple investigation simply shows that this isn't true. The following discussion is probably best suited to the editting forum, but since this is a support thread...
Take the sole wreck found in Cortez, the Edward Kane. When you shoot it up
in game, you get 6 starbeam turrets, and 10 units of Gold.
In iw04.ini, the nickname for Edward Kane is Iw04_surprise_ge_armored_1, and it is given the loadout of SECRET_armored_iw04. So, we have to look up the loadout files.
Since it's a transport, it's considered internally by the game as a utility ship. Therefore, open up loadouts_utility.ini to find SECRET_armored_iw04. A quick glance at the loadout shows the following:
[Loadout
nickname = SECRET_armored_iw04
archetype = ge_armored
equip = co_turret01_mark01, HpTurret01
equip = co_turret01_mark01, HpTurret02
equip = co_turret01_mark01, HpTurret03
equip = co_turret01_mark01, HpTurret04
equip = co_turret01_mark01, HpTurret05
equip = co_turret01_mark01, HpTurret06
equip = co_turret01_mark01, HpTurret07
equip = co_turret01_mark01, HpTurret08
equip = co_turret01_mark01, HpTurret09
cargo = commodity_gold, 10
You'll note that there are 9 co_turret01_mark01, which corresponds to 9 Starbeam turrets, plus 10 commodity_gold. However, I have personally shot up the Edward Kane 3 times, and each time, I only get the 10 gold and 6 Starbeam Turrets! I don't have the file with me to check, but I am fairly certain that the lootable flag for the Starbeam Turret is set to true, so that seems to suggest that all 9 Turrets should be lootable.
Even more, I remember specificly checking for the lootable flag for the Paralyzer missile launcher, and the lootable flag for the launcher is definitely set to true.
That's why I think there must be some other factor at work to determine exactly what you get from the wrecks lying around the system. I haven't had time to go through all the ini files, but from several threads I have seen on TLR forums, I'm starting to think that at least the "loot limiting factor" (for lack of better term) is hard-coded into the EXE.
About the only thing that the loadout.ini files are good for is a general pointer as to what you might get....that is, the equipment/weapon/commodity you actually get from the wreck is a subset of the equipment/weapon/commodity listed under the loadout section.
-- The Haen.
P.S. Thanks for the compliment.
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