I haven't had any derelicts replenish themselves yet, and I beat the SP missions at around 20 hrs playing time...I've been continuing on, now in an Eagle instead of a Sabre...have it setup with 4 Nomad Canons as the primaries, plus a modded Adv. Stunpulse, a Salmanca II, Sunslayer, and modded Javelin missile (I removed the necessity of having ammo, and also increased the velocity of such weapons to make them usable...20m/sec is pretty pathetic. Missiles launched by today's fighter aircraft fly quite a bit faster than the fighters that launch them...makes no sense to have missile-type weapons flying so slooooooooow...also makes it too easy to shoot the silly things outta the sky. Bad side effect though has been that, when you remove the need for ammo...they automatically join the rest of your arsenal in firing all at once unless you deselect it. I didn't notice this until I was in a furball with Rogues and Xenos over Manhatten, and the police were in large numbers...my missiles and torps fired along with the blasters, and some idiot cop thought that the best place for his ship was in my firing path...instantly I went from neutral to hated by the navy and the police. Took me another half an hour or so running from police and blasting Xenos and Rogues to gain enough faction to land on the military outposts, where I then bribed my way back into the good graces of the LPI and LNF. The cardamine I smuggled in last time I played didn't seem to bother them much either. They ordered me to drop it, I refused, landed on the planet, and all was hunky dory...tho they did start shooting when I was landing, when I got back into space it was like nothing had happened.
"Badges? We don't need no stinking badges[![![!"