Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

What would you load a lvl 10 ship with?

If you are stuck in a mission and do not know how to continue, this is the place to ask for help. Missing that elusive Level 10 Shield? Don''t know where to find the lost Ohtori ship? This is the only place where spoilers are allowed!

Post Fri Apr 04, 2003 3:11 pm

Wow this is a really interesting turn of events my weapon loadout is slighltly different, but thanks to all the replys. Because of this and other posts i have read i am now building an excel database of all weapons/shields/ship addons that i find during my exploration. (Boggle how many bases does that mean i got to land on lmao). If anyone wants to help our or speed things up a bit then please email me at [email protected] the format should be ie:-
name - class - hull damage - shield damage - range - proj speed - refire rate - energy usage - price to buy - price to sell - location (base/wreck name/system). once i have a working copy going i will post another link on this board.

I canna hold her together captain

Post Fri Apr 04, 2003 4:50 pm

During your sp career, you will be flown to an area that is in a rad zone. Your path takes you right by the (think is wreck with diamondback guns) wreck, take the time to salvage these. Also in this zone is another wreck with 2 other cl10 weapons. If you get these, then after sp you will have the 4 guns you need to mount on that big bad vhf you will want to buy, hehe

Post Sat Apr 05, 2003 1:07 pm

Ripper mines
sunslayer torps
2xnomad cannons
2xwildfire
2xTizona del cids
1xgas miner guild rear turret - forget its name.. (lvl9 - there is no lvl10)

Is my current loadout and I love it!Gonna go see how I do with blasters instead of cannons for a change now

Return to Freelancer Spoiler Forum