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empathy.ini exported into Excel spreadsheet

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Post Thu Apr 03, 2003 12:39 am

empathy.ini exported into Excel spreadsheet

I just finished an Excel spreadsheet with all the data from empathy.ini. This tells you exactly who'll care when you blow someone up or do a mission, and how much they'll care. Useful for making specific groups friendlier or angrier.

http://users.ids.net/~orion_b/fl/alliances.zip

Let me know what you think.

Post Thu Apr 03, 2003 1:55 am

Awesome Resource. Thanks.

Post Thu Apr 03, 2003 3:35 am

This kicks ass - thanks. I might try and put it into some kind of interactive web site... but a commodity trader calculater must come first in that format.

Post Thu Apr 03, 2003 4:40 am

Excellent work

Post Thu Apr 03, 2003 6:28 am

Very impressive, Pariah! And useful, too! Do you perchance know how exactly this translates into in-game reputation? (I already brought this up in the editing forum, I know )

Post Thu Apr 03, 2003 8:41 pm

From what I've seen in these forums, I believe it works like this... if you do something to a faction (killing one of them, completing or aborting a mission) you increase or decrease your rep by the amount listed in that column. Then that's multiplied by the factor listed for all other factions.

For example, if I complete a mission for ALG, my rep with them goes up by .1101. Then my rep with the Xenos changes by (-.25 * .1101) or -.0275. I'm not sure how much each bar on the screen represents in terms of numerical value but it shouldn't be too hard to figure out by some testing.

Luckily it's always two-way, for example there aren't any situations where, say, ALG is -.25 towards group X but group X is -.125 towards ALG. It's always equal as far as I've looked.

Post Thu Apr 03, 2003 9:03 pm

Nice work...when I posted faction reputation info in another thread , someone asked if I could make a faction calculator, but I replied that I didn't know enough about the exact details of the calculations to do that

With your spreadsheet, we can start to form the basis of an excel calculator.
However, a few things still need to be addressed:

1) What exactly do the numbers mean? Refering back to the example, if
working successfully for ALG does indeed lower your rating with the Xenos
by -0.0275, what exactly does the -0.0275 mean? 2.75% to the negative (which
is my guess), or something else?

2) Is there anyway to verify that empathy.ini indeed works by multiplying the
two factors? I think the answer to this question ultimately hinges on what the
correct interpretation of the raw figures is.

-- The Haen.

Post Fri Apr 04, 2003 8:43 am

Well, to verify this data, you might just take a look at the in-game results. Those reputation bars represent numbers from -1.0 to 1.0. Every square represents exactly 0.1 points. Doing a mission for the Rogues should improve your rep with them by almost one and a half squares if we're right about this, for example. What I wonder is, if I destroy a liberty police object, which factor should I multiply with the Rogues-LP variable to see its effect on the Rogues rep? The Rogues' dest. obj. or the LP's? Both make sense in a way. Also, in this situation, does shooting objects on a mission affect your reputation, too, in addition to the effect completing/failing a mission has? I know for sure it doesn't in SP story missions.

fyo

Post Fri Apr 04, 2003 1:49 pm

I can verify this as being acurate.

In what now feels like a rather silly excercise, I've spent quite a few hours manually making a "Faction Table" similar to this. What I was looking for was the multipliers. That is, if I killed Xenos for 5 bubbles loss (of Xeno faction standing), what would the impact be on other faction standings?

It was pretty quickly obvious that everything was in increments of 5%, which matches the spread sheet as well (obviously). The values I got are also *very* consistent with the spread sheet values. The errors are all by no more than one "jump" (i.e. + or - 5%), caused by the slight uncertainty of my manual measurements as well as the coarse-grained nature (pixel) of the in-game faction standing display.

The multipliers are the same no matter what you do to obtain the increase or decrease in faction standing. In other words, killing Xenos will *exactly* reverse bribing them (providing you stop killing at the right time, of course).

The only situation where this isn't true, of course, is when you max out a faction standing (+ or - 9 "bubbles".

-fyo

Post Fri Apr 04, 2003 4:33 pm

I see. So the basis for any indirect adjustment to your standing with a third party is always the direct adjustment your action caused to your reputation with the immediately affected party. Meaning, that when I shoot a Xenos ship, I have to multiply the Xenos Dest. Obj. value by the Xenos-LPI relation value to get see how this will affect my relationship with LPI right? And if I bribe the Xenos, it just takes the difference between my current reputation with them an 0.5 (aways the result of a bribe, right?) as a basis which then is multiplied with the relations value of every other faction to see how my reputation with them is affected.

Post Fri Apr 04, 2003 7:21 pm

I'm glad that it does turn out to be accurate, otherwise BOY that would've been a waste of time. 8)

---
"Well... I *have* heard a rumor."

fyo

Post Sat Apr 05, 2003 12:01 am

>> So the basis for any indirect adjustment to your standing with a third party is
>> always the direct adjustment your action caused to your reputation with the
>> immediately affected party.

Yes, exactly.

If you kill enough Xenos to incur a 5 "bubble" change in their liking of you, you can predict the exact change of any other faction simply by multiplying the factor from the spread sheet with the 5 bubbles.

-fyo

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