My B******* and whining (read at own risk)
Yes been said before, but I REALLY need to get this out.
1. Game has clearly not been testet properly:
Economy - way way way easier trading than leveling through missions.
Unlabled Objects - jumpholes, suns
AI - all hostiles targets you(other players) above ALL OTHER targets
2. Lacking
Missions - BORING... after 100 missions you are ready to jettison what ever you had for lunch...
Mission - Blowing up bases, battleships, guarding transports and so on... dynamic missions
(and as someone wrote somewhere, random missions like a battleship with a blown engine some where i a distant system... you get paid to deliver engine parts AND keeps the profits also)
Ships - Better variety, difference in speed for exsample, instead of just having 3 top ones that everyone use.
(think anubis is one of the coolest looking ships.. soo there!)
Equipment - The difference between shields should be more powerful,
and thrusters could use some differences too (along with a class and type...LF, HF).
Missiles are not really worth the cash, when you get some nomad weapons, missiles are worthless (sunslayer is nice though)
JumpHOLES - I understand how jumpGATES can deny you access, as it is a mechanical structer.... but jumpHOLES are anomolies, how can you be denied access? blah!
Dialog - "you knew here?" grrr no comment
Systems - Those "easter egg" systems seems unfinished....
I havnt figured out the robot world yet, but primus has the planet junai as a description and is called a Samura base (tried gettting that rep to the top... still no missions... cant get anymore friendly that I already am)
(and why are there no nomad battleships in them ??? =(
(btw, try flying to the corner sun in system with the two planets.... when you reach the corner there is still like 100-120 clicks to the sun, meaning you can work "outside the box" when you mod ^^ ... really didnt wanna fly all the way back, so flew into the sun... oh btw waypoints and target distance mess up out there)
Objects - Better gravity for the different stuff in space, suns, planets, jumpholes
stuff like a blackhole somewhere wouldve been nice.
Nav - as there is a command for target so should there be for Nav's.... so you could skip navs, istead of trying to change in midt battle.
Editor - .... lets face it, Freelancer is a nice game, but it lacks replay value, modding is the only thing that is gonna keep it alive IMHO.
I was overwelmed during the SP, and in the begining of multi (went straight to multi after sp).. I mean this game REALLY has potential, but unless there comes some patch/editor/fansite made stuff, I think most would agree that it could have been SOOOO much more.
Thumbs up to all you modders that are trying to help make the game better, you rock!
1. Game has clearly not been testet properly:
Economy - way way way easier trading than leveling through missions.
Unlabled Objects - jumpholes, suns
AI - all hostiles targets you(other players) above ALL OTHER targets
2. Lacking
Missions - BORING... after 100 missions you are ready to jettison what ever you had for lunch...
Mission - Blowing up bases, battleships, guarding transports and so on... dynamic missions
(and as someone wrote somewhere, random missions like a battleship with a blown engine some where i a distant system... you get paid to deliver engine parts AND keeps the profits also)
Ships - Better variety, difference in speed for exsample, instead of just having 3 top ones that everyone use.
(think anubis is one of the coolest looking ships.. soo there!)
Equipment - The difference between shields should be more powerful,
and thrusters could use some differences too (along with a class and type...LF, HF).
Missiles are not really worth the cash, when you get some nomad weapons, missiles are worthless (sunslayer is nice though)
JumpHOLES - I understand how jumpGATES can deny you access, as it is a mechanical structer.... but jumpHOLES are anomolies, how can you be denied access? blah!
Dialog - "you knew here?" grrr no comment
Systems - Those "easter egg" systems seems unfinished....
I havnt figured out the robot world yet, but primus has the planet junai as a description and is called a Samura base (tried gettting that rep to the top... still no missions... cant get anymore friendly that I already am)
(and why are there no nomad battleships in them ??? =(
(btw, try flying to the corner sun in system with the two planets.... when you reach the corner there is still like 100-120 clicks to the sun, meaning you can work "outside the box" when you mod ^^ ... really didnt wanna fly all the way back, so flew into the sun... oh btw waypoints and target distance mess up out there)
Objects - Better gravity for the different stuff in space, suns, planets, jumpholes
stuff like a blackhole somewhere wouldve been nice.
Nav - as there is a command for target so should there be for Nav's.... so you could skip navs, istead of trying to change in midt battle.
Editor - .... lets face it, Freelancer is a nice game, but it lacks replay value, modding is the only thing that is gonna keep it alive IMHO.
I was overwelmed during the SP, and in the begining of multi (went straight to multi after sp).. I mean this game REALLY has potential, but unless there comes some patch/editor/fansite made stuff, I think most would agree that it could have been SOOOO much more.
Thumbs up to all you modders that are trying to help make the game better, you rock!