In a Dromedary....
Torpedoes are for wusses
The class 5 missile launcer ($375 a missile) usefull for the fighters at the start of the mission, 2 advanced tarantuala (I think, about 180 damamge, 4.00 repeat) one level 6 turret up top, (170 damage, 4.00 repeat) and the rest of the turrets mounting class 5 Sunfury 2's I think, (50 damage, 8.33 repeat) Advanced Thruster, Class 6 3600 shield, 81 recharge. 23 bots and batteries.
I used the missiles to kill the initial ship wave quickly, the number of batteries you are able to preseve here, will control the fight ahead at the base.
I tried to kill the cap ship, didn't work, so I just went straight for the generators, full afterburner, using missiles and guns. Do not engage the fighters, stay out of thier way, save your shield batteries for the damage you'll take from the occasional "stray"
shot from the fighters and the cap ship, it took me down in no time if I tried to sit and shoot.
I complete the mission with 2 battereies left and a full shield, I was the mission that gave me the most trouble throughout the entire SP game.
later
jb