1st off: Commodities/Economy/Trade Tax.
Commodity Prices:
I think the commodity prices should be fixed for certain items unless you are
dealing in illegal stuff or buying from pirate bases. I propose that each
commodity should not cost below a certain level. I will call these prices
"Base prices". Meaning that the price of a particular good will never drop
below this "Base" prices. These base selling prices should be a lot higher than they are now, basically for the purpose of giving a huge benefit to running illegal goods or buying from pirate bases, but also very risky. This mainly for the purpose of not being able to level very fast unless you want to take huge risks. At this point there is no reason to run illegal goods since the profit is often lower
or equal to legal stuff. Hence no risk/benefit ratio. So I think that with legal goods you should not make more than 500/item profit. With illegal goods you can make as much as 1500-2000, depends on what you trade and how far you have to go, and if the place you sell at is well guarded. And EVEN LARGER profit if you kill transports/cargo ships yourself. To make this viable the police should be much stronger and capable of catching you. I will discuss this later. (We also need more illegal goods)
You can never buy these goods below this price unless you pirate. It only makes
sense that you can buy stolen goods much cheaper. Here are some examples:
Diamonds: 800
Luxury Goods: 600
Weapons/Side Arms 300 (I think this should be an illegal item) - and if you suffer
hull damage during an attack while carrying weapons, you might blow up, since they
are stored in cargo holds not in safe conditions like Ammo.
Artifacts: 400 (illegal)
Consumer goods: 200
FreeLancer Economy:
FL NEEDS a dynamic economy. Prices should drop/rise based on quantity sold/bought. For example if you run the New Berlin
-New Tokyo diamonds trade, the more you buy from a place the price goes up, not much, depends on how much you buy. When you sell, the more you sell, the price drops, depends again on how much you sell. Basically, you cant run the trade route forever because you will
eventually suffer a loss after a while. SO the more you sell in one place, the less you get for it. This would make players seek some variety and not run the same route 90 times till they get rich enough and go buy a Sabre.
Trade Taxes:
There should be trade taxes on every convoy/ship that enters any system. Unless you want to use only jumpholes and not use trade lanes. For this I propose the following:
Jump Gates: 1000 tax/ship they auto-deduct from your account when you enter it, not when you exit.
Trade Lanes: 200/ship only when you enter. Your trip could be 4 trade lane rings, or 40, same price. This is to prevent people from entering the lane in the middle of it and not paying tax.
Docking: Stations/Planets 150 per ship. Pirate bases cost 500.
What do you guys think about this?
I will compile all ideas/suggestions discused that seem viable and put them in the final submission to MSFT.